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Technical Artist (Auburn Hills)

MSR Technology Group, Auburn Hills, MI, USA

Job type: Full Time


Technical Artist/Developer
Auburn Hills, Michigan (on-site)
Full-time
Must Have Technical/Functional Skills
Minimum of 5 years of experience with Unity 3D/Unreal
Knack for writing clean, readable, and easily maintainable code
Strong knowledge of object-oriented design patterns with C#, 3D Vector math and data structures
Experience designing immersive applications XR and web/mobile games/apps using Unity
Good knowledge of SDKs like OpenVR, Google Daydream ARCore, ARKit and other XR SDKs for Unity
Experience with level design
Experience in the full game lifecycle, working from early concept through launch
Experience designing for and implementing Unity Services
Proficient with using version control (e.g. SVN or Git)
Experience with game asset and animation pipelines, including character and environment setups
Proficient with prefabs, particle systems, game physics, animation, scriptable objects, asset bundles, navigation and scene lighting in Unity
Expert understanding of all aspects of game design (level, non-player characters [NPCs], game mechanics)
Solid organization skills with adherence to file structures, naming conventions and other established protocols
Knowledge about Networking and Database
Passion for mobile games/XR technologies and stay in touch with evolving game standards and development technologies
Good knowledge of 2D workflow in Unity
Good knowledge of different versions of platforms and how to tackle OS specific issues
Proven experience implementing best practices for software code development, re-use, and componentization
Experience with 3d modeling/rendering and content creation tools like 3ds Max, Maya or similar platforms
Experience with other game engines(like Unreal Engine) is a plus