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3D Character Artist Job at Streamline Studios in New York

Streamline Studios · New York, NY, USA ·

Job type:
Full Time

3D Character Artist

As a 3D Character Artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow.
You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.
Responsibilities
Delivering excellence

Works efficiently and effectively within the technical constraints of production
Generates high-quality art work that matches or exceeds studio standards

Communication

Keep the Lead Artist up to date regarding status of tasks at all times
Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges

Team and personal development

Consistently refine one's own artistic abilities and learn new software packages and in-house tools
Contribute and help build a positive team environment

Requirements
Full proficiency in software packages and tools of the games industry listed below

3ds Max/Maya
Substance Painter
Zbrush
Photoshop
PBR workflow

Surface knowledge on the following softwares and tools

Blender

Intermediate proficiency in the following tools:

Unreal Engine Character Setup
Unreal Engine Rendering (Lighting, Rendering)
Highly proficient in one of the following disciplines and/or intermediate in all of them

Human Anatomy
Creature Anatomy
Hard Surface Modeling
Cloth Sculpting or Simulation

Passion for game development.
Proficiency in Game Engine technologies such as Unreal with asset integration
Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
Pluses:
Familiarity with other game engines (Unreal Engine, Unity, etc.)
Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).