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Senior Artist (Virtual Art Department)

Magnopus · Los Angeles, CA, USA ·

Pay:
$80,000-$130,000/yr
Job type:
Full Time

We are launching an exciting new project within our Virtual Art Department (VAD) that will push the absolute boundaries of real-time world‑building and ICVFX. We’re building out a world‑class team to execute this ambitious vision on a global stage, providing a rare opportunity to showcase the true power of cutting‑edge virtual production technology. If you want to help define the future of collaborative and realtime filmmaking, we need your expertise to make this project truly amazing.

We are seeking a talented Senior Artist to join our Los Angeles team!

Responsibilities

Advocate for and promote best practices in realtime environment performance, including asset creation, materials, lighting, and related workflows specifically tailored for in‑camera visual effects (ICVFX) and LED volumes

Serve as an integral contributor within Magnopus’s Virtual Art Department development team

Create vast, highly detailed, photorealistic procedural landscapes and digital environments optimized for live virtual production execution

Exceptional problem‑solving skills and the ability to think creatively

Partner with Production Designers and Art Directors to provide cohesive lighting solutions

Strong communication and interpersonal skills, with the ability to work collaboratively across teams and with key stakeholders

Work closely with the team to tackle complex challenges while shaping and refining best practices and workflows

Document tools and techniques for departmental reference

Assist Lead Artist with creating schedules and timelines for projects

Mentoring junior artists while setting visual quality standards

Work with Leads and stakeholders to address notes from clients or creative teams

Additional responsibilities as assigned by the Art Lead

Required Qualifications

5+ years of experience with real‑time environment art creation in Unreal

Demonstrated experience building and lighting virtual environments

Expertise in Maya for modeling and UV work

Excellent proficiency in Substance Painter/Designer and Photoshop

Proven expertise in terrain generation software such as Gaea or World Machine to create vast, expansive, and high‑fidelity natural landscapes

Strong understanding of authoring texture and material following PBR principles

Passion for innovation and a steadfast commitment to leading‑edge industry trends and technologies

Experience collaborating with multi-disciplinary teams using task‑management software (JIRA, Shotgun, etc.)

Nice to Haves

Direct experience working on a live LED volume stage or within a dedicated Virtual Art Department (VAD) environment

Visual Effects experience

Knowledge of shaders/materials and how they work under the hood

Basic Scripting Knowledge (C# / Javascript / Python)

Background in cinematography, film lighting, or live‑action production

Animation/Rigging Experience

Passion for innovation and a steadfast commitment to leading‑edge industry trends, virtual art department pipelines, and AI tool workflows

$80,000 - $130,000 a year

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