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Animator, Gameplay - Temp | Unannounced Game

BLIZZARD ENTERTAINMENT, INC · Irvine, CA, USA ·

Pay:
100.000 - 125.000
Job type:
Temporary

Job Title
Animator, Gameplay - Temp | Unannounced Game

Requisition ID
R027651

Job Description
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations.

As an Animator, you'll be animating a diverse range of compelling characters and creatures that support an engaging, dynamic, and satisfying gameplay experience. You'll be working with other artists, designers, and engineers to collaborate on creatively complex assignments to develop an inspiring creative vision, animation style, and production pipeline for this new Blizzard game.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.

This is roughly a 5-month temporary position.

Responsibilities

Partner with the animation team to help develop a unique animation style and visual direction for the project

Collaborate with designers, tech artists, and engineers to integrate the animation assets into the engine, and identify and troubleshoot any technical issues that might arise

Partner with engineers and tech artists to help support and develop an effective animation pipeline for prototyping and a rapid iteration mindset for game development

Minimum Requirements

5+ years' animation experience in a professional environment (Game Studio, Animation Studio, or VFX Studio)

Strong understanding of the principles of animation and body mechanics

Experience animating characters and creatures in Maya (or equivalent 3D programs)

Experience with Unreal Engine

Strong understanding of human and creature anatomy and a keen eye toward creatively representing their movements in believable ways

Experience with creating animation blend trees; previous experience with node-based animation editors

Extra Points

Professional experience working on AAA games for major platforms

Experience with prototype/quick iteration environments

Experience working with motion capture

Experience with basic modeling and rigging

Benefits
We provide a suite of benefits that promote physical, emotional and financial well-being:

Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance

401(k) with Company match, tuition reimbursement, charitable donation matching

Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave

Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others

If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance

Equal Employment Opportunity
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

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