Team Name
Unannounced Project
Job Title
Animator, Gameplay – Temp | Unannounced Game
Requisition ID
R027651
Job Description
As an Animator, you’ll be animating a diverse range of compelling characters and creatures that support an engaging, dynamic, and satisfying gameplay experience. You’ll be working with other artists, designers, and engineers to collaborate on creatively complex assignments to develop an inspiring creative vision, animation style, and production pipeline for this new Blizzard game. Ultimately, you’re combining inspiring art with great gameplay while actively communicating and thriving on a small team.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.
This is roughly a 5‑month temporary position.
Responsibilities
Partner with the animation team to help develop a unique animation style and visual direction for the project
Collaborate with designers, tech artists, and engineers to integrate the animation assets into the engine, and identify and troubleshoot any technical issues that might arise
Partner with engineers and tech artists to help support and develop an effective animation pipeline for prototyping and a rapid iteration mindset for game development
Minimum Requirements
5 years’ animation experience in a professional environment (Game Studio, Animation Studio, or VFX Studio)
Strong understanding of the principles of animation and body mechanics
Experience animating characters and creatures in Maya (or equivalent 3D programs)
Experience with Unreal Engine
Strong understanding of human and creature anatomy and a keen eye toward creatively representing their movements in believable ways
Experience with creating animation blend trees; previous experience with node‑based animation editors
Extra Points
Professional experience working on AAA games for major platforms
Experience with prototype/quick iteration environments
Experience working with motion capture
Experience with basic modeling and rigging
Rewards
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $29.81 – $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
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Animator, Gameplay – Temp | Unannounced Game
Blizzard Entertainment · Irvine, CA, USA ·
- Pay:
- $29.81-$55.14/hr
- Job type:
- Temporary