We’re always looking to add talented individuals to our team.
Designers at Valve work independently and without management, collaborating with world-class software engineers, business leaders, and designers who are continually creating and releasing social entertainment experiences to players around the globe. Designers help to define the features we design, rather than following a vision that’s been articulated by someone else. We shape products with functional exploration and design decision-making, following a customer‑centric approach as we navigate visual communication, usability, writing, and marketing. Designers at Valve contribute in a wide variety of ways.
We may do some or all of these things:
define and articulate goals
design and publish user interfaces, architectures, layouts, and graphics
conceive and evolve ideas from wireframes, mockups and prototypes through to realized products
create UI for use across desktop, mobile, handheld & VR
imagine and execute illustrations, iconography, animations and photography for our own designs
plan, design, and write communications and marketing about new features and products
devise and implement user studies
create branding and define use guidelines
collect and analyze user data to inform our priorities
author documentation to support our game partners
We help define products with these kinds of tools & deliverables:
pixel perfect mock ups in Figma, Photoshop, InDesign
front‑end development in CSS, PHP, React, etc
print production and setup
Production‑ready illustrations, animations, graphics & marketing imagery
Design is a broad field; we see it as a framework within which to solve problems. Those of us who identify as Designers at Valve come from a variety of backgrounds with previous job titles: from motion designers to industrial designers, ux designers to graphic & communication designers. What we all have in common is a shared foundation in Visual Design.
Like most roles at Valve, we don’t have headcount targets, we aren’t actively looking to fill an open position, and we don’t generally require specific credentials or qualifications. We’re just always looking for great people to hire. If you approach your work through a design thinking lens, and are an expert in your field, we want to hear from you.
An organization where 100% of time is dedicated as groups see fit
The opportunity to collaborate with experts across a range of disciplines
A work environment and flexible schedule in support of families and domestic partnerships
A culture eager to become stronger through diversity of all forms
Exceptional health insurance coverage
Unrivaled employer match for our 401(k) retirement plan
Generous vacation and family leave
On‑site amenities in support of health and efficiency
Fertility and adoption assistance
Valve strives to improve the diversity of our teams to better serve our diverse global audience. We welcome and encourage individuals from all backgrounds to apply. Candidates will be considered without regard to race, religion, color, national origin, gender, sexual orientation, age, family status, veteran status or disability status. Valve is committed to creating an inclusive work environment and does not tolerate discrimination or harassment in the workplace.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
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Design Visual & User Experience
Valve Software · Bellevue, WA, USA ·
- Pay:
- 80.000 - 100.000
- Job type:
- Full Time