VFX Artist III
Location:
Los Angeles, CA (hybrid schedule)
Duration:
3 to 6+ month contract (expected end 12/2026)
Compensation:
$69.26 - $85.41/hour
Summary
As a Senior Real‑Time VFX Artist, you will work closely with animators, artists, and designers to create exceptional action and combat experiences. Leveraging your expertise, you will craft astounding effects that captivate players, enhance immersion, and elevate the overall gameplay experience. Your work will balance artistic excellence with clear visual communication, adding depth and atmosphere while conveying critical gameplay information.
As a VFX Artist III on an unpublished R&D product, you will report to the Animation Lead. You will be responsible for defining VFX pipelines and implementing VFX at high efficiency with little guidance. You will raise or redefine the bar for the project's VFX needs. Working closely with designers, you will refine the feel, impact, and readability of gameplay moments, ensuring both enhanced player experience and gameplay clarity.
Responsibilities
Work alongside Animators, Tech Artists, and Game Designers to create stylized VFX for action combat
Design real‑time VFX that look both incredible and provide clarity within a complex combat environment
Be able to quickly concept, prototype, and implement VFX solutions in a fast paced R&D environment
Flex mastery of 2D and 3D workflows to enhance in‑engine work
Be comfortable thinking creatively and outside the box to propose solutions to difficult gameplay problems as they arise
Playtest and iterate often; amass a deep understanding of the game's fundamentals to focus work toward improving the player's experience
Foster a healthy working relationship with multiple disciplines, balancing the team's needs alongside Art priorities
Create style guides and frameworks around shape language, contrast, and clarity, and help the team understand those constraints
Required Qualifications
5+ years of experience creating real‑time VFX for games
Unity, Unreal, or equivalent game engine VFX tools
Professional experience developing for mobile or console platforms
Understanding of optimization and best practices workflows for real‑time games
Strong understanding of visual hierarchy, readability, and prioritization in complex gameplay spaces
Desired Qualifications
Tools experience: have worked with and guided the creation of tools, pipelines, and game engines
Experience building VFX direction for early‑stage projects
Experience giving direction and delivering clear, constructive feedback to vendors
When submitting your application, please provide a portfolio of high‑quality real‑time VFX work, including examples of systematic thinking, stylized effects, technical implementation, and gameplay‑focused VFX.
INSPYR Solutions provides Equal Employment Opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, or genetics. In addition to federal law requirements, INSPYR Solutions complies with applicable state and local laws governing nondiscrimination in employment in every location in which the company has facilities.
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VFX Artist III
INSPYR Solutions · Los Angeles, CA, USA ·
- Pay:
- $69.26-$85.41/hr
- Job type:
- Contract