Join an exciting project focused on developing a 3D soulslike game using Godot. The game features dynamic ragdoll and playful physics effects, with existing progress on character and enemy meshes and animations. The primary challenge is implementing robust ragdoll physics to enhance gameplay realism and interactivity. This role is ideal for a developer passionate about 3D game mechanics and eager to contribute technical expertise to a growing project.
Responsibilities
Implement and optimize ragdoll physics for characters and enemies in Godot
Integrate playful physics effects to enhance gameplay experience
Collaborate on refining existing 3D assets and animations
Troubleshoot and resolve technical challenges related to physics and animation blending
Ensure smooth performance and compatibility across platforms, with a focus on iOS
Provide technical guidance on best practices for 3D game development in Godot
Skills and Requirements
Proven experience with Godot Engine, specifically in 3D game development
Strong understanding of physics simulation, ragdoll systems, and animation blending
Proficiency in GDScript or C# within the Godot environment
Familiarity with importing and optimizing 3D assets and animations
Ability to debug and solve complex technical issues independently
Experience developing for iOS platforms is a plus
Strong communication skills and ability to work remotelyAvailability for part-time, contract-based collaboration
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3D Game Developer (Remote) – Godot Physics
Twine · New York, NY, USA ·
- Pay:
- 40.000 - 60.000
- Job type:
- Contract