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3D Game Developer (Remote) - Godot Physics

Twine · New York City, NY, USA ·

Job type:
Full Time

Join an exciting project focused on developing a 3D soulslike game using Godot. The game features dynamic ragdoll and playful physics effects, with existing progress on character and enemy meshes and animations. The primary challenge is implementing robust ragdoll physics to enhance gameplay realism and interactivity. This role is ideal for a developer passionate about 3D game mechanics and eager to contribute technical expertise to a growing project.

Responsibilities

Implement and optimize ragdoll physics for characters and enemies in Godot

Integrate playful physics effects to enhance gameplay experience

Collaborate on refining existing 3D assets and animations

Troubleshoot and resolve technical challenges related to physics and animation blending

Ensure smooth performance and compatibility across platforms, with a focus on iOS

Provide technical guidance on best practices for 3D game development in Godot

Skills and Requirements

Proven experience with Godot Engine, specifically in 3D game development

Strong understanding of physics simulation, ragdoll systems, and animation blending

Proficiency in GDScript or C# within the Godot environment

Familiarity with importing and optimizing 3D assets and animations

Ability to debug and solve complex technical issues independently

Experience developing for iOS platforms is a plus

Strong communication skills and ability to work remotelyAvailability for part-time, contract-based collaboration

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