We are seeking a Game Designer to help shape the player experience across future projects. You will work on mechanics, progression, balancing, encounter structure, player flow, and gameplay direction in close collaboration with engineering and production. This role is open on a part-time or full-time basis depending on experience, availability, and project fit. The listed compensation range reflects full-time annualized base pay; part-time engagements would be prorated based on expected hours and scope.
Responsibilities Design and document gameplay systems, player progression, and core feature specifications
Define and refine mechanics, difficulty curves, rewards, and pacing structures
Create and maintain clear design documentation for implementation and iteration
Work with engineering to prototype, test, and improve gameplay features
Support encounter, combat, and content design with a strong focus on player experience
Conduct playtests, evaluate feedback, and translate findings into actionable design updates
Help maintain alignment between creative goals, gameplay pillars, and production constraints
Contribute to feature prioritization and iteration planning across development milestones
Requirements 3+ years of professional game design experience on commercial game projects
Strong portfolio or work samples demonstrating systems design, feature iteration, and player-focused problem solving
Strong documentation skills with the ability to turn concepts into clear design specifications
Comfort working with spreadsheets, balancing models, and tuning workflows
Strong understanding of player motivation, retention loops, readability, and pacing
Experience collaborating directly with programmers and artists during implementation
Ability to receive feedback, iterate quickly, and make practical scope-aware decisions
Strong written and verbal communication skills in English
Availability for reasonable overlap with U.S. working hours
What We Offer Competitive U.S.-market compensation with part-time or full-time flexibility
Remote-first role with preference for candidates based in the United States
Flexible working schedule with shared core collaboration hours
Medical, dental, and vision coverage for eligible full‑time U.S. team members
401(k) or retirement support for eligible full‑time U.S. team members
Paid time off and company holidays for eligible full‑time team members
Professional development support for courses, books, and approved industry events
Opportunity to shape original gameplay systems and future studio projects
Collaborative environment with direct input into design direction and execution
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Game Designer
StarCruiser Studio · New York, NY, USA · Remote ·
- Job type:
- Part Time