Responsibilities
Create
stylized anime 2D textures for 3D props and environment assets , translating the intended art direction into cohesive and visually appealing textures.
Create stylized anime
tilable textures
and
trimsheet textures
to support 3D environment artists in modular environment workflows.
Paint and refine
color, value, material definition, surface variation, and hand-painted details
directly on 3D model UVs.
Ensure textures enhance the model’s
form, depth, silhouette, readability, and visual identity
without relying on excessive realistic detail.
Collaborate closely with 3D Artists, Art Leads, Technical Artists, and Designers to ensure textures are consistent with the project’s visual direction and technical requirements.
Optimize and prepare textures for
real-time game production , including appropriate resolution, UV usage, texture formats, and material requirements.
Deliver work according to schedule while actively participating in feedback, iteration, and production reviews.
Requirements
3+ years of professional experience as a
2D Texture Artist, 2D Artist, or equivalent role in game development
Have a
strong portfolio
showcasing
2D environment illustrations , and ability to create anime-like background illustrations.
Strong practical experience with either
Photoshop, Clip Paint Studios,
Substance Painter,
or other equivalent 2D painting and texturing software.
Able to create
stylized textures for 3D assets , with strong understanding of color, value, lighting, material definition, and controlled surface detail.
Strong understanding of how
2D texture painting supports 3D form , ability to use color, gradients, highlights, shadows, and painted details to enhance volume and readability.
Have a basic/fundamental understanding of using
Blender
or other 3D software to preview the texture that you have made (simple modeling, UV, etc.)
Able to adapt and maintain a
consistent stylized texture language
across characters, props, and environments while following established art direction.
Proactive communicator who can effectively collaborate with 3D Artists and other production teams, give and receive constructive feedback, and iterate based on visual and technical requirements.
Willing to work in Agate Office
Pluses
Strong experience with
hand-painted and stylized texture workflows , including painting directly on UV layouts and using baked information as a starting point.
Strong experience with using procedural node-based texture creation workflows like
Substance Designer, InstaMAT,
or other similar applications.
Understanding of
PBR and non-PBR stylized workflows , including how albedo, roughness, normal, and other texture maps contribute to the final appearance.
Full understanding of
game art pipelines and texture optimization , with experience integrating and reviewing textured assets in Unity, Unreal Engine, or similar game engines.
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Agate is hiring: 2D Texture Artists / Illustrator in New York
Agate · New York, NY, USA ·
- Job type:
- Full Time