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Freelance 2D Game UI Artist Job at Agate in New York

Agate · New York, NY, USA ·

Job type:
Full Time

Responsibilities

Visual Development of the UI.
Concept Ideation & Mood boards: Translate Art Direction and UX into visual styles, color palettes, and thematic Game UI Concept.
Style Guide Creation: Build and maintain comprehensive UI style guides to ensure visual consistency across all menus and screens.
Wireframing & Mockups: Convert low-fidelity UX wireframes and user flows into high-fidelity visual concepts, mockups, and interactive prototypes.
Asset Production: Design and polish game-ready vector and raster assets, including buttons, panels, icons, fonts, badges, health/resource bars, and map overlays.
Motion Design & UI FX Concept: Define UI transitions, micro-animations, button feedback, and visual effects (VFX) to make menus feel tactile and responsive, also can be communicated to the UI Programmer or Technical Artist for implementation.
Nice to Have

Engine Integration: Import UI assets directly into game engines (such a Unreal Engine) and work with technical artists or programmer.
Collaboration

Partner with UX Designers to guarantee clear information hierarchy and intuitive navigation.
Align with Art Directors to harmonize the UI art styles with other assets on screen.
Iterate based on feedback, performance constraints, and multi-resolution/ scaling requirements.
Requirements

Essential Skills & Qualifications
Experience: Typically 3+ years (mid-level) of professional experience in game UI/UX art.
Core Design Fundamentals: Mastery of composition, visual hierarchy, typography, color theory, and icon design.
Software Proficiency:

2D/Vector tools: Adobe Photoshop, Illustrator, and preferably Figma.

Portfolio: A strong, focused portfolio showing the complete design thinking process—from early wireframes and moodboards to final polished in-game screens and motion animations.
Nice-to-Have Skills

Engine Experience: Practical familiarity implementing UI in Unreal Engine (UMG, Widget Blueprints).
Experience with UI animation/spine/motion graphics tools.
Knowledge of accessibility features (e.g., scalable text, colorblind-safe palettes, flexible HUD layouts).
Shipped/ Created at least one commercial title (PC, console, or mobile).

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