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San Antonio Zoo

Graphics Engine Software Engineer Job at San Antonio Zoo in Los Angeles

San Antonio Zoo, Los Angeles, CA, United States, 90079

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Graphics Engine Software Engineer role at San Antonio Zoo

What You’ll Do

  • Develop and maintain CAD modeling algorithms (editing B-Rep data structures, developing topological algorithms, etc.)
  • Develop and maintain rendering code within the graphics core of the CAD engine
  • Implement and continuously improve various low-level and complex architectural systems that interface with graphics APIs, modeling, rendering, and proceduralization pipelines
  • Analyze code for performance and optimization opportunities related to load times, memory usage and platform-specific performance issues
  • Become an expert on our product strategy and customer use cases to provide the best solutions to our growing customer base
  • Document functionality and implementation details for production and other engineers

What You’ll Need

  • B.S. in Computer Science or a related field, or equivalent professional experience
  • Proficiency with C++14/17
  • Substantial experience with 3D graphics, rendering, and modeling algorithms
  • Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
  • Experience with GPU computing APIs such as CUDA
  • Strong familiarity with CAD 3D editors such as Blender, Maya, SolidWorks, AutoCAD, or equivalent
  • Familiarity with Git
  • Experience working with both low-level and visualization-focused aspects of a graphics pipeline

Seniority level

  • Entry level

Employment type

  • Full-time

Job function

  • Engineering and Information Technology

Industries

  • Museums, Historical Sites, and Zoos

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