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San Antonio ZOO

Graphics Engine Software Engineer

San Antonio ZOO, Los Angeles, California, United States, 90079

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Graphics Engine Software Engineer role at

San Antonio Zoo What Youll Do

Develop and maintain CAD modeling algorithms (editing B-Rep data structures, developing topological algorithms, etc.) Develop and maintain rendering code within the graphics core of the CAD engine Implement and continuously improve various low-level and complex architectural systems that interface with graphics APIs, modeling, rendering, and proceduralization pipelines Analyze code for performance and optimization opportunities related to load times, memory usage and platform-specific performance issues Become an expert on our product strategy and customer use cases to provide the best solutions to our growing customer base Document functionality and implementation details for production and other engineers What Youll Need

B.S. in Computer Science or a related field, or equivalent professional experience Proficiency with C++14/17 Substantial experience with 3D graphics, rendering, and modeling algorithms Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL Experience with GPU computing APIs such as CUDA Strong familiarity with CAD 3D editors such as Blender, Maya, SolidWorks, AutoCAD, or equivalent Familiarity with Git Experience working with both low-level and visualization-focused aspects of a graphics pipeline Seniority level

Entry level Employment type

Full-time Job function

Engineering and Information Technology Industries

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