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Hydratac

Technical Animator

Hydratac, Seattle, Washington, us, 98127

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Hydratac provided pay range This range is provided by Hydratac. Your actual pay will be based on your skills and experience – talk with your recruiter to learn more.

Base pay range $55.00/yr - $100.00/yr

Overview We’re looking for a

Technical Animator

to define and support the core of our character animation pipeline. The role combines technical rigging in

Maya

with real‑time animation setup in

Unity , ensuring consistent, high‑quality character performance from authoring to runtime. You’ll work across disciplines to make animation tools and systems predictable and efficient for production use.

Responsibilities Character Rigging & Pipeline

Build and maintain

rigs

in Maya with clean controls, consistent hierarchies, and proper deformation.

Manage

skeleton setup ,

joint orientation , and

skin weighting .

Maintain a stable

Maya-to-Unity export pipeline

for animation data.

Runtime Animation Systems

Develop and support

runtime rigging

setups in Unity.

Create and maintain

animation controllers , including

blend spaces ,

state machines , and

animation layers .

Handle

retargeting ,

runtime fixes , and

procedural adjustments

as needed.

Work with engineers to optimize animation systems for performance and flexibility.

Collaboration

Coordinate closely with the art and engineering teams.

Ensure animation data is consistent between DCC tools and runtime.

Contribute to ongoing improvements in workflow, tooling, and animation integration.

Qualifications

Strong experience with

Maya rigging , including control setup, constraints, and deformation.

Proficient in

Unity’s animation system , including

runtime rigging ,

controller design , and Final IK.

Understanding of

skeletons ,

animation retargeting , and

data flow

between Maya and Unity.

Working knowledge of

C#

for animation logic, tools, or runtime extensions.

Experience troubleshooting and refining animation playback in-engine.

Effective communication and problem‑solving skills across technical and art teams.

Nice to Have

Experience with

Unity Timelines

for cinematic or scripted sequences.

Familiarity with

procedural animation

or layered blending techniques.

Interest in scalable, performance‑focused animation pipelines.

Seniority level

Entry level

Employment type

Full‑time

Job function

Design, Art/Creative, and Information Technology

Industries: Computer Games

Referrals increase your chances of interviewing at Hydratac by 2x.

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