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Hydratac

Technical Animator: Maya Rigging to Unity Runtime

Hydratac, Seattle, Washington, us, 98127

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A gaming company in Seattle is seeking a Technical Animator to support the core of their character animation pipeline using Maya and Unity. You will build rigs, develop runtime setups, and collaborate with art and engineering teams. The ideal candidate has strong Maya rigging experience and proficiency in Unity's animation system. This is an entry-level full-time position with a competitive salary range of $68,000 - $88,000. #J-18808-Ljbffr