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Itcharm

Middle Motion Designer Job at Itcharm in New York

Itcharm, New York, NY, US, 10261

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We are a product for children and adults. We create a digital environment that helps develop thinking, attention, and logic through mobile applications and the web. More than 2 million users per month in 60+ countries choose us. We are looking for a motion designer to join our team, someone who knows how to bring ideas to life: through animation, editing, interface integration, rhythm, sound, and attention to detail. We maintain an active pace, conduct many tests, and have a real impact on performance. What you will do: Create video ad creatives based on hypotheses; Work closely with a creative producer who provides ideas/references/footage; Quickly and efficiently assemble videos based on templates or references; Track trends on TikTok, YouTube, Meta and implement them into creatives; Adapt successful creatives for different formats: stories, feeds, banners + localizations; Integrate UI/graphics into live video; Generate t2v, i2v, v2v using neural networks (Kling, etc.), creating smooth, expressive animation in a consistent style; Perform post-processing of generated video: artifact removal, masking, color correction; Do basic voice-over and sound design; Work at the team's pace: "thought of yesterday — testing tomorrow". What's important: Excellent proficiency in After Effects: expressions, tracking, keying, rigging, Graph Editor; Editing with an emphasis on key elements, not just aesthetics; Experience with UI/UX animation and embedding interfaces into live video; Basic voice-over and sound design skills: voice-over, music, Foley; Ability to work with edits quickly and constructively; Proactiveness — you don't wait for a brief, but suggest ideas; Understanding of the target audience: parents and young children (2–7 years old). Nice to have: Experience in EdTech, applications, or advertising campaigns with metrics; Experience with Veo 3. What we offer: International and multi-platform product (1.3 million MAU, 11 localizations); Space for hypotheses and experiments — you can and should propose, try, improve; Direct communication with C-level and product owners — no bureaucracy or intermediaries; We have established processes — tasks are planned in sprints, we monitor priorities and reasonable workload; Clear and understandable KPIs for work; A team of Russian-speaking colleagues (40 people) who are easy to work with: we are to the point, without micromanagement and unnecessary calls; #J-18808-Ljbffr