
Senior Narrative Technical Animator
That's No Moon, Los Angeles, California, United States, 90079
That\'s No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
Overview We are looking for a Senior Narrative Technical Animator with a passion for creating and maintaining the animation systems, workflow and integration solutions for a AAA title. The Senior Narrative Technical Animator will be a member of the Animation Team and collaborate with other departments such as Engineering, Design, Virtual Production, and Tech Art. This role will support various narrative animation systems, procedural facial animation, and in-game cutscenes and contribute to the unified goal of crafting animations that blur the line between cinematics and gameplay.
Responsibilities
Support the creation and integration of AAA quality gameplay animations that reflect the game design goals and mechanics using Unreal Engine 5
Create and maintain Unreal Engine Blueprints for animation systems and state machines
Use procedural solutions to create, process, polish and integrate AAA quality facial animations that are believable and engaging
Collaborate with the animation team to ensure cinematics and gameplay are a seamless holistic experience, using Unreal Engine’s sequencer and proprietary workflows
Use and design debug tools to solve animation issues
Be proactive, assisting with troubleshooting workflows, rigging and pipeline issues
Effectively connect with animators, engineers, and design, to give and accept feedback
Support animation tool and workflow development with documentation
Requirements & Skills
Comprehensive understanding of Unreal Engine Blueprints, state machines, blend spaces, Montages, Anim Graphs, and Event Graphs
Strong understanding of cinematic and scripted animation implementation in Unreal Engine using sequencer and Blueprints
Experience working with motion capture data in the game industry with an emphasis on technical knowledge of integration practices
Experience working with Metahumans for facial animation in Unreal Engine 5
Experience working on AAA games with an emphasis on highly realistic assets and animation
Working knowledge of scripting or C++ a bonus
Technical working knowledge of Maya
A passion for making games and the enthusiasm to polish
Strong technical problem-solving and interpersonal skills
Qualities
Flexibility in switching tasks to accommodate production priorities
Ability to appreciate other departments’ perspectives
Maintains integrity and confidence while working in a fast-paced environment
Approachable and respected member of the team
Team oriented with a desire to assist other animators, engineers, and designers
Promotes inclusivity, diversity and fairness
Practices patience and is open to giving and receiving feedback
Leads by example, collaboration, and mentorship
Works at the highest level, technically and aesthetically
TNM considers a number of factors when determining each role\'s base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is: $120,000-$160,000
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
That\'s No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
To those interested in submitting for roles at That\'s No Moon, we have a few reminders to ensure a safe application process.
If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
We do not conduct interviews via Discord or WhatsApp.
We will not ask you to provide sensitive personal information.
We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That\'s No Moon team, to reach out to our official social handles directly.
#J-18808-Ljbffr
Overview We are looking for a Senior Narrative Technical Animator with a passion for creating and maintaining the animation systems, workflow and integration solutions for a AAA title. The Senior Narrative Technical Animator will be a member of the Animation Team and collaborate with other departments such as Engineering, Design, Virtual Production, and Tech Art. This role will support various narrative animation systems, procedural facial animation, and in-game cutscenes and contribute to the unified goal of crafting animations that blur the line between cinematics and gameplay.
Responsibilities
Support the creation and integration of AAA quality gameplay animations that reflect the game design goals and mechanics using Unreal Engine 5
Create and maintain Unreal Engine Blueprints for animation systems and state machines
Use procedural solutions to create, process, polish and integrate AAA quality facial animations that are believable and engaging
Collaborate with the animation team to ensure cinematics and gameplay are a seamless holistic experience, using Unreal Engine’s sequencer and proprietary workflows
Use and design debug tools to solve animation issues
Be proactive, assisting with troubleshooting workflows, rigging and pipeline issues
Effectively connect with animators, engineers, and design, to give and accept feedback
Support animation tool and workflow development with documentation
Requirements & Skills
Comprehensive understanding of Unreal Engine Blueprints, state machines, blend spaces, Montages, Anim Graphs, and Event Graphs
Strong understanding of cinematic and scripted animation implementation in Unreal Engine using sequencer and Blueprints
Experience working with motion capture data in the game industry with an emphasis on technical knowledge of integration practices
Experience working with Metahumans for facial animation in Unreal Engine 5
Experience working on AAA games with an emphasis on highly realistic assets and animation
Working knowledge of scripting or C++ a bonus
Technical working knowledge of Maya
A passion for making games and the enthusiasm to polish
Strong technical problem-solving and interpersonal skills
Qualities
Flexibility in switching tasks to accommodate production priorities
Ability to appreciate other departments’ perspectives
Maintains integrity and confidence while working in a fast-paced environment
Approachable and respected member of the team
Team oriented with a desire to assist other animators, engineers, and designers
Promotes inclusivity, diversity and fairness
Practices patience and is open to giving and receiving feedback
Leads by example, collaboration, and mentorship
Works at the highest level, technically and aesthetically
TNM considers a number of factors when determining each role\'s base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is: $120,000-$160,000
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
That\'s No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
To those interested in submitting for roles at That\'s No Moon, we have a few reminders to ensure a safe application process.
If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
We do not conduct interviews via Discord or WhatsApp.
We will not ask you to provide sensitive personal information.
We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That\'s No Moon team, to reach out to our official social handles directly.
#J-18808-Ljbffr