
UX/UI Designer
EleonsCo, Florida, NY, United States
We’re Hiring: UI/UX Designer (Game-Focused + UI Animation)
We’re looking for a UI/UX Designer who lives and breathes games.
Not just someone who can make clean screens — but someone who understands game feel, player psychology, flow, feedback, and animation timing.
This is for a
creature-capture / collection-driven game
currently in development, and UI is a massive part of the experience. Every interaction matters.
What We Need
Designs polished, intuitive
game interfaces and systems
Has a strong focus on
UI animation, transitions, and interaction feedback
Understands game loops, player retention, and UX in live games
Can collaborate directly with engineers and assist with implementation
Think systems, not just screens
Cares deeply about
feel, responsiveness, and interaction timing
If you’ve worked on:
Inventory systems
Battle UI
HUD design
Reward screens
Progression flows
Animated menus
Micro-interactions
Responsive UI states
You’re probably a fit.
Ideal Background
3+ years UI/UX experience (game industry preferred)
Strong motion design skills (After Effects, Figma, or in‑engine tools)
Understanding of frontend or in‑engine implementation (Roblox, Unity, Unreal, etc.)
Ability to design with performance and scalability in mind
Bonus: Light scripting or game dev experience
#J-18808-Ljbffr
Not just someone who can make clean screens — but someone who understands game feel, player psychology, flow, feedback, and animation timing.
This is for a
creature-capture / collection-driven game
currently in development, and UI is a massive part of the experience. Every interaction matters.
What We Need
Designs polished, intuitive
game interfaces and systems
Has a strong focus on
UI animation, transitions, and interaction feedback
Understands game loops, player retention, and UX in live games
Can collaborate directly with engineers and assist with implementation
Think systems, not just screens
Cares deeply about
feel, responsiveness, and interaction timing
If you’ve worked on:
Inventory systems
Battle UI
HUD design
Reward screens
Progression flows
Animated menus
Micro-interactions
Responsive UI states
You’re probably a fit.
Ideal Background
3+ years UI/UX experience (game industry preferred)
Strong motion design skills (After Effects, Figma, or in‑engine tools)
Understanding of frontend or in‑engine implementation (Roblox, Unity, Unreal, etc.)
Ability to design with performance and scalability in mind
Bonus: Light scripting or game dev experience
#J-18808-Ljbffr