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UX/UI Designer

EleonsCo, Florida, NY, United States


We’re Hiring: UI/UX Designer (Game-Focused + UI Animation) We’re looking for a UI/UX Designer who lives and breathes games.

Not just someone who can make clean screens — but someone who understands game feel, player psychology, flow, feedback, and animation timing.

This is for a

creature-capture / collection-driven game

currently in development, and UI is a massive part of the experience. Every interaction matters.

What We Need

Designs polished, intuitive

game interfaces and systems

Has a strong focus on

UI animation, transitions, and interaction feedback

Understands game loops, player retention, and UX in live games

Can collaborate directly with engineers and assist with implementation

Think systems, not just screens

Cares deeply about

feel, responsiveness, and interaction timing

If you’ve worked on:

Inventory systems

Battle UI

HUD design

Reward screens

Progression flows

Animated menus

Micro-interactions

Responsive UI states

You’re probably a fit.

Ideal Background

3+ years UI/UX experience (game industry preferred)

Strong motion design skills (After Effects, Figma, or in‑engine tools)

Understanding of frontend or in‑engine implementation (Roblox, Unity, Unreal, etc.)

Ability to design with performance and scalability in mind

Bonus: Light scripting or game dev experience

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