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UX/UI Designer

EleonsCo, Florida, NY, United States


We’re Hiring: UI/UX Designer (Game-Focused + UI Animation) We’re looking for a UI/UX Designer who lives and breathes games. Not just someone who can make clean screens — but someone who understands game feel, player psychology, flow, feedback, and animation timing. This is for a creature-capture / collection-driven game currently in development, and UI is a massive part of the experience. Every interaction matters. What We Need Designs polished, intuitive game interfaces and systems Has a strong focus on UI animation, transitions, and interaction feedback Understands game loops, player retention, and UX in live games Can collaborate directly with engineers and assist with implementation Think systems, not just screens Cares deeply about feel, responsiveness, and interaction timing If you’ve worked on: Inventory systems Battle UI HUD design Reward screens Progression flows Animated menus Micro-interactions Responsive UI states You’re probably a fit. Ideal Background 3+ years UI/UX experience (game industry preferred) Strong motion design skills (After Effects, Figma, or in‑engine tools) Understanding of frontend or in‑engine implementation (Roblox, Unity, Unreal, etc.) Ability to design with performance and scalability in mind Bonus: Light scripting or game dev experience #J-18808-Ljbffr