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Director of Interactive Media- Volunteer Leadership Role

The Donovan's Venom 501c3, Lilburn, GA, United States


Director of Interactive Media The Donovan’s Venom, Inc. is a 501(c)(3) non‑profit organization dedicated to bringing music, art, and entertainment to people who need it most. We provide resources to individuals who lack the means or access to creative experiences.

Remote | Executive Leadership | Volunteer

We’re Building — And It Has to Be Played Not just programs. Not just content.

Experiences people can interact with. Learn from. Come back to.

The Role This is the leader responsible for building and running our Interactive Media Studio. From concept to gameplay, development, release, and iteration—you own it. You are not just managing projects; you are building a scalable game development pipeline and product ecosystem.

What You’ll Own Studio Leadership & Vision

Lead the Interactive Media Studio as a full production unit

Define creative direction for all interactive products

Align gameplay, user experience, and educational impact

Product Ownership – Game Development

Own development of The Donovan’s Piano Room (flagship game)

Define core features

Expansion roadmap

Iteration cycles

Ensure balance between engagement, learning outcomes, and technical feasibility

Production Pipeline & Development

Build and manage full game development lifecycle

Concept, design & prototyping, development, QA/testing, release cycles

Implement structured workflows (Agile, sprint cycles)

Ensure timelines, milestones, and delivery

Technical & Creative Oversight

Oversee game systems and mechanics

UX/UI design

Technical architecture

Ensure alignment across art, design, and engineering

Team Leadership & Development

Lead a multidisciplinary team (designers, engineers, artists, QA)

Define roles, workflows, and expectations

Support recruitment and development of contributors

Strategic Growth & Studio Expansion

Build roadmap for studio growth

Identify opportunities for new game products and feature expansion

Strategic partnerships

Funding & External Engagement

Support funding strategies (grants, sponsorships, partnerships)

Contribute to pitch decks and product demos

Represent the organization at industry events

Cross-Division Integration

Align with Animation & Media (shared storytelling/IP)

Educational Products (content integration)

EdTech Platform (data and platform integration)

Ensure games are part of a connected learning ecosystem

Performance & Continuous Improvement

Track development milestones, user engagement, feedback, and retention

Improve product and production systems

Who This Is For

Thinks in games, systems, and player experience

Can lead both creative and technical teams

Understands how to build games from concept to release

Can balance fun, learning, and feasibility

Wants to build something that scales and lasts

Qualifications Required

5+ years in game development or interactive media

Experience with full‑cycle game development

Strong understanding of game design principles, development workflows, and production pipelines

Preferred

Experience leading game teams or studios

Experience with game engines (Unity, Unreal, etc.)

Experience in educational or mission‑driven products

Experience working in remote teams

Commitment

15–25+ hours per week

Executive‑level engagement

Fully remote

What You’ll Gain

Leadership of a full game development studio

Opportunity to build a flagship educational game

Cross‑functional leadership experience

Direct impact through interactive learning

Application Requirements (Read Carefully)

You must be able to start within 14 days

You must complete the full application

You must be ready to lead and execute immediately

Important Disclaimer This is a volunteer executive leadership role. We are onboarding individuals who are ready to contribute in real time, and you must be prepared to begin within the next 14 days.

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