
Director of Interactive Media- Volunteer Leadership Role
The Donovan's Venom 501c3, Lilburn, GA, United States
Director of Interactive Media
The Donovan’s Venom, Inc. is a 501(c)(3) non‑profit organization dedicated to bringing music, art, and entertainment to people who need it most. We provide resources to individuals who lack the means or access to creative experiences.
Remote | Executive Leadership | Volunteer
We’re Building — And It Has to Be Played Not just programs. Not just content.
Experiences people can interact with. Learn from. Come back to.
The Role This is the leader responsible for building and running our Interactive Media Studio. From concept to gameplay, development, release, and iteration—you own it. You are not just managing projects; you are building a scalable game development pipeline and product ecosystem.
What You’ll Own Studio Leadership & Vision
Lead the Interactive Media Studio as a full production unit
Define creative direction for all interactive products
Align gameplay, user experience, and educational impact
Product Ownership – Game Development
Own development of The Donovan’s Piano Room (flagship game)
Define core features
Expansion roadmap
Iteration cycles
Ensure balance between engagement, learning outcomes, and technical feasibility
Production Pipeline & Development
Build and manage full game development lifecycle
Concept, design & prototyping, development, QA/testing, release cycles
Implement structured workflows (Agile, sprint cycles)
Ensure timelines, milestones, and delivery
Technical & Creative Oversight
Oversee game systems and mechanics
UX/UI design
Technical architecture
Ensure alignment across art, design, and engineering
Team Leadership & Development
Lead a multidisciplinary team (designers, engineers, artists, QA)
Define roles, workflows, and expectations
Support recruitment and development of contributors
Strategic Growth & Studio Expansion
Build roadmap for studio growth
Identify opportunities for new game products and feature expansion
Strategic partnerships
Funding & External Engagement
Support funding strategies (grants, sponsorships, partnerships)
Contribute to pitch decks and product demos
Represent the organization at industry events
Cross-Division Integration
Align with Animation & Media (shared storytelling/IP)
Educational Products (content integration)
EdTech Platform (data and platform integration)
Ensure games are part of a connected learning ecosystem
Performance & Continuous Improvement
Track development milestones, user engagement, feedback, and retention
Improve product and production systems
Who This Is For
Thinks in games, systems, and player experience
Can lead both creative and technical teams
Understands how to build games from concept to release
Can balance fun, learning, and feasibility
Wants to build something that scales and lasts
Qualifications Required
5+ years in game development or interactive media
Experience with full‑cycle game development
Strong understanding of game design principles, development workflows, and production pipelines
Preferred
Experience leading game teams or studios
Experience with game engines (Unity, Unreal, etc.)
Experience in educational or mission‑driven products
Experience working in remote teams
Commitment
15–25+ hours per week
Executive‑level engagement
Fully remote
What You’ll Gain
Leadership of a full game development studio
Opportunity to build a flagship educational game
Cross‑functional leadership experience
Direct impact through interactive learning
Application Requirements (Read Carefully)
You must be able to start within 14 days
You must complete the full application
You must be ready to lead and execute immediately
Important Disclaimer This is a volunteer executive leadership role. We are onboarding individuals who are ready to contribute in real time, and you must be prepared to begin within the next 14 days.
#J-18808-Ljbffr
Remote | Executive Leadership | Volunteer
We’re Building — And It Has to Be Played Not just programs. Not just content.
Experiences people can interact with. Learn from. Come back to.
The Role This is the leader responsible for building and running our Interactive Media Studio. From concept to gameplay, development, release, and iteration—you own it. You are not just managing projects; you are building a scalable game development pipeline and product ecosystem.
What You’ll Own Studio Leadership & Vision
Lead the Interactive Media Studio as a full production unit
Define creative direction for all interactive products
Align gameplay, user experience, and educational impact
Product Ownership – Game Development
Own development of The Donovan’s Piano Room (flagship game)
Define core features
Expansion roadmap
Iteration cycles
Ensure balance between engagement, learning outcomes, and technical feasibility
Production Pipeline & Development
Build and manage full game development lifecycle
Concept, design & prototyping, development, QA/testing, release cycles
Implement structured workflows (Agile, sprint cycles)
Ensure timelines, milestones, and delivery
Technical & Creative Oversight
Oversee game systems and mechanics
UX/UI design
Technical architecture
Ensure alignment across art, design, and engineering
Team Leadership & Development
Lead a multidisciplinary team (designers, engineers, artists, QA)
Define roles, workflows, and expectations
Support recruitment and development of contributors
Strategic Growth & Studio Expansion
Build roadmap for studio growth
Identify opportunities for new game products and feature expansion
Strategic partnerships
Funding & External Engagement
Support funding strategies (grants, sponsorships, partnerships)
Contribute to pitch decks and product demos
Represent the organization at industry events
Cross-Division Integration
Align with Animation & Media (shared storytelling/IP)
Educational Products (content integration)
EdTech Platform (data and platform integration)
Ensure games are part of a connected learning ecosystem
Performance & Continuous Improvement
Track development milestones, user engagement, feedback, and retention
Improve product and production systems
Who This Is For
Thinks in games, systems, and player experience
Can lead both creative and technical teams
Understands how to build games from concept to release
Can balance fun, learning, and feasibility
Wants to build something that scales and lasts
Qualifications Required
5+ years in game development or interactive media
Experience with full‑cycle game development
Strong understanding of game design principles, development workflows, and production pipelines
Preferred
Experience leading game teams or studios
Experience with game engines (Unity, Unreal, etc.)
Experience in educational or mission‑driven products
Experience working in remote teams
Commitment
15–25+ hours per week
Executive‑level engagement
Fully remote
What You’ll Gain
Leadership of a full game development studio
Opportunity to build a flagship educational game
Cross‑functional leadership experience
Direct impact through interactive learning
Application Requirements (Read Carefully)
You must be able to start within 14 days
You must complete the full application
You must be ready to lead and execute immediately
Important Disclaimer This is a volunteer executive leadership role. We are onboarding individuals who are ready to contribute in real time, and you must be prepared to begin within the next 14 days.
#J-18808-Ljbffr