
Senior Technical Animator - Character Rigging (Apex Legends)
Respawn Entertainment, Los Angeles, CA, United States
Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are looking for an accomplished Senior Technical Animator - Character Rigging R&D to support Apex Legends Animation and Character teams. What You’ll Do
Reporting to the Lead Technical Animator, you will be responsible for developing character rigs, scripting tools and supporting artist workflows. Pioneer and develop solutions for emerging character workflows across the current area of responsibility. Work directly with relevant contributors and department heads to develop our DCC and runtime tools for our animation and character pipelines in Maya and Source Engine. Partner with Tech, Anim and Character Art to implement solutions that are robust, performant and scalable. Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and tools in Maya and integrating assets in engine. Ideally, you\u2019ll have
5+ years\' game industry experience working on the technical side of Art/Animation for games. Strong communication skills. We’ll be relying on you to understand the needs of your peers while being able to communicate your own. The ability to give and receive feedback in a constructive, timely, and professional manner. Experience rigging and skinning characters, mechanical setups and creatures in Maya. Experience with live service content workflows, character personalization, skins, etc. Experience with real time deformation and physics setups in a game engine. Experience in writing Artist/Animator facing tools for relevant software (Python/PySide). Experience working with both keyframe animation and motion capture data. Experience contributing to a FACS based facial animation pipeline is a plus. Experience on 1 or more shipped titles, ideally in the FPS genre. Pay and Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD California (depending on location e.g. Los Angeles vs. San Francisco) *$138,400 - $211,700 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are looking for an accomplished Senior Technical Animator - Character Rigging R&D to support Apex Legends Animation and Character teams. What You’ll Do
Reporting to the Lead Technical Animator, you will be responsible for developing character rigs, scripting tools and supporting artist workflows. Pioneer and develop solutions for emerging character workflows across the current area of responsibility. Work directly with relevant contributors and department heads to develop our DCC and runtime tools for our animation and character pipelines in Maya and Source Engine. Partner with Tech, Anim and Character Art to implement solutions that are robust, performant and scalable. Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and tools in Maya and integrating assets in engine. Ideally, you\u2019ll have
5+ years\' game industry experience working on the technical side of Art/Animation for games. Strong communication skills. We’ll be relying on you to understand the needs of your peers while being able to communicate your own. The ability to give and receive feedback in a constructive, timely, and professional manner. Experience rigging and skinning characters, mechanical setups and creatures in Maya. Experience with live service content workflows, character personalization, skins, etc. Experience with real time deformation and physics setups in a game engine. Experience in writing Artist/Animator facing tools for relevant software (Python/PySide). Experience working with both keyframe animation and motion capture data. Experience contributing to a FACS based facial animation pipeline is a plus. Experience on 1 or more shipped titles, ideally in the FPS genre. Pay and Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD California (depending on location e.g. Los Angeles vs. San Francisco) *$138,400 - $211,700 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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