
Sr Graphic Artist With UI/UX Experience
Scires, North Charleston, SC, United States
Description
Creating intuitive graphical user interfaces, including navigational menus, dashboards, and head-up displays (HUDs) that guide users through training scenarios for products used in training of United States service members
Working with project resources such as user interface, media files, and other assets
Debugging issues within game assets in terms of performance
Utilizing familiarity with game design and user interface systems
Utilizing effective communication through verbal and written methods
Working closely with colleagues from multiple technical disciplines in a team environment to understand system requirements, functions, and interfaces, while also able to work independently on assigned tasking
Interfacing with external vendors and Government customers
Working across multiple projects simultaneously
Requirements
Experience in the following:
Adobe Photoshop
Adobe Illustrator
Autodesk Maya and/or Autodesk 3ds Max
Adobe Photoshop and/or Substance 3D Painter
UI/UX experience
Interpersonal skills that augment performance within a team environment
Desired Skills
3D Modeling
Hard-surface
Clean topology, proper edge flow, and optimized geometry
Texturing and UV Mapping
Efficient unwrapping for both hand-painted and photo-based textures
Understanding PBR workflows
Materials & Shading
Creating and tweaking materials for realism
Understanding how shaders behave in various rendering engines
Lighting & Rendering
Knowledge of light setups for both realism and mood
Familiarity with real-time and offline rendering pipelines
Art Fundamentals
Strong grasp of proportion, perspective and composition
Understanding of style consistency
Game Engine optimization
Creating assets that run efficiently in real-time engines
Understanding level of detail and polycount budgets
User-Centered design
Conducting user research and usability testing
Creating user personas, customer journeys and empathy maps
Understanding accessibility and inclusive design standards
Information Architecture
Structuring and organizing content logically
Designing navigation systems, menus and flows
Wireframing & Prototyping
Low- and high-fidelity wireframes
Interactive prototypes for testing and presentation
Visual Design Principles
Color theory, typography, spacing and composition
Design systems and component libraries
Interaction Design
Microinteractions, animation and responsive layouts
Collaboration & Communication
Working with developers, PMs and stakeholders
Ability to present and defend design decisions with data and rationale
Game Engine optimization
Ability to create reusable elements of UI that can be colored at run-time
Optimize UI elements to ensure that framerate is not impacted by overly complex UI interactions/layering
Familiarity
Figma
After Effects
Unity
Git
Bachelor's degree preferred
Clearance Information SRC IS A CONTRACTOR FOR THE U.S. GOVERNMENT, THIS POSITION WILL REQUIRE U.S. CITIZENSHIP AND ELIGIBILITY FOR A U.S. GOVERNMENT SECURITY CLEARANCE AT THE SECRET LEVEL
Travel Requirements
Periodic travel may be required
EEO Scientific Research Corporation is an equal opportunity employer that does not discriminate in employment.
All qualified applicants will receive consideration for employment without regard to their race, color, religion, sex, age, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other protected characteristic under federal, state or local law.
Scientific Research Corporation endeavors to make www.scires.com accessible to any and all users. If you would like to contact us regarding the accessibility of our website or need assistance completing the application process, please contact jobs@scires.com for assistance. This contact information is for accommodation requests only and cannot be used to inquire about the status of applications.
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Creating intuitive graphical user interfaces, including navigational menus, dashboards, and head-up displays (HUDs) that guide users through training scenarios for products used in training of United States service members
Working with project resources such as user interface, media files, and other assets
Debugging issues within game assets in terms of performance
Utilizing familiarity with game design and user interface systems
Utilizing effective communication through verbal and written methods
Working closely with colleagues from multiple technical disciplines in a team environment to understand system requirements, functions, and interfaces, while also able to work independently on assigned tasking
Interfacing with external vendors and Government customers
Working across multiple projects simultaneously
Requirements
Experience in the following:
Adobe Photoshop
Adobe Illustrator
Autodesk Maya and/or Autodesk 3ds Max
Adobe Photoshop and/or Substance 3D Painter
UI/UX experience
Interpersonal skills that augment performance within a team environment
Desired Skills
3D Modeling
Hard-surface
Clean topology, proper edge flow, and optimized geometry
Texturing and UV Mapping
Efficient unwrapping for both hand-painted and photo-based textures
Understanding PBR workflows
Materials & Shading
Creating and tweaking materials for realism
Understanding how shaders behave in various rendering engines
Lighting & Rendering
Knowledge of light setups for both realism and mood
Familiarity with real-time and offline rendering pipelines
Art Fundamentals
Strong grasp of proportion, perspective and composition
Understanding of style consistency
Game Engine optimization
Creating assets that run efficiently in real-time engines
Understanding level of detail and polycount budgets
User-Centered design
Conducting user research and usability testing
Creating user personas, customer journeys and empathy maps
Understanding accessibility and inclusive design standards
Information Architecture
Structuring and organizing content logically
Designing navigation systems, menus and flows
Wireframing & Prototyping
Low- and high-fidelity wireframes
Interactive prototypes for testing and presentation
Visual Design Principles
Color theory, typography, spacing and composition
Design systems and component libraries
Interaction Design
Microinteractions, animation and responsive layouts
Collaboration & Communication
Working with developers, PMs and stakeholders
Ability to present and defend design decisions with data and rationale
Game Engine optimization
Ability to create reusable elements of UI that can be colored at run-time
Optimize UI elements to ensure that framerate is not impacted by overly complex UI interactions/layering
Familiarity
Figma
After Effects
Unity
Git
Bachelor's degree preferred
Clearance Information SRC IS A CONTRACTOR FOR THE U.S. GOVERNMENT, THIS POSITION WILL REQUIRE U.S. CITIZENSHIP AND ELIGIBILITY FOR A U.S. GOVERNMENT SECURITY CLEARANCE AT THE SECRET LEVEL
Travel Requirements
Periodic travel may be required
EEO Scientific Research Corporation is an equal opportunity employer that does not discriminate in employment.
All qualified applicants will receive consideration for employment without regard to their race, color, religion, sex, age, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other protected characteristic under federal, state or local law.
Scientific Research Corporation endeavors to make www.scires.com accessible to any and all users. If you would like to contact us regarding the accessibility of our website or need assistance completing the application process, please contact jobs@scires.com for assistance. This contact information is for accommodation requests only and cannot be used to inquire about the status of applications.
#J-18808-Ljbffr