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Sr Graphic Artist With UI/UX Experience

Scires, North Charleston, SC, United States


Description

Creating intuitive graphical user interfaces, including navigational menus, dashboards, and head-up displays (HUDs) that guide users through training scenarios for products used in training of United States service members

Working with project resources such as user interface, media files, and other assets

Debugging issues within game assets in terms of performance

Utilizing familiarity with game design and user interface systems

Utilizing effective communication through verbal and written methods

Working closely with colleagues from multiple technical disciplines in a team environment to understand system requirements, functions, and interfaces, while also able to work independently on assigned tasking

Interfacing with external vendors and Government customers

Working across multiple projects simultaneously

Requirements

Experience in the following:

Adobe Photoshop

Adobe Illustrator

Autodesk Maya and/or Autodesk 3ds Max

Adobe Photoshop and/or Substance 3D Painter

UI/UX experience

Interpersonal skills that augment performance within a team environment

Desired Skills

3D Modeling

Hard-surface

Clean topology, proper edge flow, and optimized geometry

Texturing and UV Mapping

Efficient unwrapping for both hand-painted and photo-based textures

Understanding PBR workflows

Materials & Shading

Creating and tweaking materials for realism

Understanding how shaders behave in various rendering engines

Lighting & Rendering

Knowledge of light setups for both realism and mood

Familiarity with real-time and offline rendering pipelines

Art Fundamentals

Strong grasp of proportion, perspective and composition

Understanding of style consistency

Game Engine optimization

Creating assets that run efficiently in real-time engines

Understanding level of detail and polycount budgets

User-Centered design

Conducting user research and usability testing

Creating user personas, customer journeys and empathy maps

Understanding accessibility and inclusive design standards

Information Architecture

Structuring and organizing content logically

Designing navigation systems, menus and flows

Wireframing & Prototyping

Low- and high-fidelity wireframes

Interactive prototypes for testing and presentation

Visual Design Principles

Color theory, typography, spacing and composition

Design systems and component libraries

Interaction Design

Microinteractions, animation and responsive layouts

Collaboration & Communication

Working with developers, PMs and stakeholders

Ability to present and defend design decisions with data and rationale

Game Engine optimization

Ability to create reusable elements of UI that can be colored at run-time

Optimize UI elements to ensure that framerate is not impacted by overly complex UI interactions/layering

Familiarity

Figma

After Effects

Unity

Git

Bachelor's degree preferred

Clearance Information SRC IS A CONTRACTOR FOR THE U.S. GOVERNMENT, THIS POSITION WILL REQUIRE U.S. CITIZENSHIP AND ELIGIBILITY FOR A U.S. GOVERNMENT SECURITY CLEARANCE AT THE SECRET LEVEL

Travel Requirements

Periodic travel may be required

EEO Scientific Research Corporation is an equal opportunity employer that does not discriminate in employment.

All qualified applicants will receive consideration for employment without regard to their race, color, religion, sex, age, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other protected characteristic under federal, state or local law.

Scientific Research Corporation endeavors to make www.scires.com accessible to any and all users. If you would like to contact us regarding the accessibility of our website or need assistance completing the application process, please contact jobs@scires.com for assistance. This contact information is for accommodation requests only and cannot be used to inquire about the status of applications.

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