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Bethesda Game Studios is hiring: Creature Animator (Outsourcing) in Rockville

Bethesda Game Studios, Rockville, MD, United States


Overview
Come join Bethesda Game Studios, the award‑winning development team behind Starfield, The Elder Scrolls and Fallout. Bethesda Game Studios strives to offer its employees a well‑balanced home and work life by providing competitive salaries, a generous benefits program, and offices located in some of North America’s best cities.

Job Locations: US‑MD‑Rockville

Job ID: 2026‑3501

Category: Art

Type: Regular Full‑Time

With a goal of creating a culture as fun and diverse as our games and our players, we welcome applicants with unique skillsets, experience levels, and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry we’d love to hear from you!

We will consider candidates for our Bethesda Game Studios location in Rockville, MD.

Responsibilities
As a Creature Animator (Outsourcing), you will work primarily with outsourced animation teams, reviewing their work and ensuring quality and consistency across all delivered assets. Your daily life at Bethesda Game Studios will include:

Apply animation principles to evaluate, refine, and ensure the quality of creature animations.

Work in collaboration with members of the team to address animation needs and requirements for cinematic content and gameplay.

Partner closely with external animation teams by reviewing outsourced creature animation assets, providing clear, actionable, and technically detailed feedback, and ensuring all delivered work meets Bethesda Game Studios’ quality bar.

Serve as a primary point of support for outsourced creature animation, helping to identify issues, articulate improvements, and maintain a consistent creative vision across teams.

Actively engage with developers outside of your discipline, creating a positive and productive experience for all involved.

Assist and provide constructive feedback to other animators.

Consistently integrate and maintain your work in the game.

Have opportunities to animate creatures directly, while not being solely focused on hands‑on animation full‑time.

Qualifications

You have 3+ years of professional or related experience as a Creature Animator.

You possess outstanding animation skills, displaying a strong understanding of animation principles and the ability to critically evaluate and articulate feedback on animation quality.

You are detail-oriented and have a strong critical eye.

You are a highly autonomous, self‑motivated team player, comfortable working independently while supporting broader team goals.

You’re great at adapting to change and accept constructive feedback well.

You possess excellent problem‑solving and prototyping skills.

You have excellent oral and written communication skills, particularly when collaborating with external partners.

You are proficient working with Maya, 3ds Max or Blender.

You have a passion for gaming and making great games.

You are passionate about pushing animation quality to the next level.

Preferred Skills

You have experience animating on first‑ and third‑person focused games.

You have animation graph experience.

You have experience working with motion capture in either Maya or Motion Builder.

You have experience working closely with AI programmers and gameplay programmers, understanding the technicalities of game AI and game functionality.

Salary Range
Creature Animator (Outsourcing) – The typical base pay range for this position at the start of employment is expected to be between $70,000 and $155,000 per year. The applicable base pay range will depend on the candidate’s primary work location and other factors such as complexity and responsibility of the role, job duties, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the range applicable at the time.

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