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Senior Cinematics Camera Layout Artist Job at Skydance Media in Santa Monica

Skydance Media, Santa Monica, CA, United States


Santa Monica, Los Angeles Skydance Games

Skydance Games , a division of Paramount, a Skydance Corporation is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.

Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.

Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.

The Camera Layout Artist will partner with the Director of Photography to create and animate cameras that support our story‑and‑character‑driven game cinematics. This person will also help discover and refine shots using a virtual camera during on‑stage performance capture.

What You’ll Do:

We are searching for a Camera Layout Artist to join our core team developing a high‑quality AAA single‑player story‑driven action‑adventure game built using the Unreal Engine. The Camera Layout Artist will partner with the Director of Photography to create and animate cameras that support our story‑and‑character‑driven game cinematics. This person will also help discover and refine shots using a virtual camera during on‑stage performance capture.

We’re looking for someone who is passionate about visual storytelling and understands that iteration is essential to crafting great scenes. This person communicates clearly, collaborates across disciplines, and enjoys exploring multiple ideas to find the strongest visual solution.

Responsibilities

Collaborate with the Director of Photography to animate cameras in Maya.

Use Maya’s Camera Sequencer and Unreal to edit and refine cameras for in‑game cinematics and gameplay.

Export and implement cameras and editorial updates from Maya into Unreal.

Attend monthly performance capture shoots in Los Angeles and operate a virtual camera.

Requirements

8+ years of professional experience in film, games, or related media

Experience creating in‑game cinematics on a AAA title

Strong proficiency in Maya, including the Camera Sequencer

Experience collaborating with a Director of Photography and Lighting Director to tell story through the camera

Familiarity with virtual camera workflows and motion‑capture production

Understanding of lenses and visual language (ex. anamorphic vs. spherical)

Knowledge of cinematography fundamentals such as the 180‑degree rule

Pluses

Experience with Motion Builder

Familiarity with Unreal Engine 5+ cinematic tools

Experience blending in‑game cinematics seamlessly into gameplay

Hands‑on experience with physical cinema cameras

The annual salary range for this position in Los Angeles is $140,000 – $165,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description.

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