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GOLF+ is hiring: Technical Artist in Austin

GOLF+, Austin, TX, United States


Technical Artist, Course Creation Platform

Austin, TX | Engineering / Art | Full-time (Remote)

About GOLF+
GOLF+ is building the leading platform for off‑course golf. What began as the premier VR golf experience is now evolving into a multi‑platform ecosystem spanning VR, simulator golf, and flatscreen experiences, serving millions of golfers worldwide.

Since our launch in 2020, we have had over 2 million downloads and over 4 billion shots hit in the game. We are the official VR partner of the PGA TOUR, following investment from strategic partners including Ben Crenshaw, Rory McIlroy, Jordan Spieth, Tom Brady, Steph Curry, and Mike Trout.

The Opportunity
We are building best‑in‑class course creation tooling for GOLF+. This starts as a powerful internal toolset for our course design team and evolves into a Unity plugin/package that third‑party designers can use to build and publish courses on the GOLF+ platform.

This is a rare opportunity to build developer tools that ship as a product. You will own the course creation pipeline end‑to‑end: designing the authoring experience, building scalable systems, and ultimately packaging it all into a polished external tool that opens up GOLF+ course creation to the world.

You will sit at the intersection of art and engineering, building powerful internal tools, improving production pipelines, and enabling artists to work more efficiently, while approaching technical challenges with a creative and artistically minded perspective. You will work directly with the studio Art Director and Course Team to shape the standard for digital golf course creation.

What You Will Work On
Internal Course Creation Tooling

Build and refine custom Unity editor tools in C# that accelerate course creation and environment art production

Work directly with the course design team to identify workflow bottlenecks, iterate on tool UX, and improve iteration speed

Develop scalable import pipelines and automation systems for course assets

Improve DCC‑to‑Unity workflows (Maya, Substance, Houdini, procedural tools)

Design systems that scale across dozens of courses and environments, not just one‑off solutions

External Plugin / Package Development

Architect the tooling for extensibility so it can be packaged as a Unity plugin for third‑party course designers

Design intuitive UX and documentation for users outside the company

Build validation and quality‑gating systems that ensure third‑party courses meet platform performance and visual standards

Own plugin architecture decisions: packaging, versioning, distribution, and update workflows

Performance and Technical Support

Profile and optimize scenes, assets, and systems across target platforms (with a focus on Quest performance)

Ensure content pipelines produce performant results regardless of who builds the course

Collaborate with engineers on scalability and rendering strategies

Emerging Technology and AI Workflows

Explore and implement AI‑assisted workflows to accelerate course creation (procedural generation, AI‑driven terrain/foliage placement, etc.)

Contribute to automation tooling and MCP‑style integrations

Investigate LLM‑driven tools to reduce production friction

Continuously evaluate new technologies to improve development speed and quality

Requirements
Core Technical Skills

4+ years of experience

Strong C# scripting skills for Unity tools and editor extensions

Experience building production‑ready tools and pipelines, not just prototypes

Ability to design systems that scale, not just solve one‑off problems

Python scripting for DCC tools (Maya, Houdini, etc.)

Strong experience building custom UI tools with a focus on artist/designer usability

Experience with Unity

Art and Technical Balance

Understanding of 3D content workflows and asset production pipelines

Ability to collaborate effectively with artists and engineers

A creative, problem‑solving mindset with an eye for visual quality

Nice to Have

Experience shipping Unity plugins, packages, or developer‑facing tools

Experience with UGC pipelines, modding tools, or content creation SDKs

Passion for golf, golf course architecture, or course design

Experience with real‑time rendering (URP or HDRP)

Shader development experience (Shader Graph or HLSL)

Knowledge of VFX Graph or GPU‑driven systems

Experience optimizing outdoor or foliage‑heavy environments

Interest in AI or automation in game development

Experience with rigging, skinning, and animation workflow tools

Foundational 3D art skills and a strong visual eye

Experience working on VR games

Compensation
In our commitment to attracting top talent, we recognize the importance of offering competitive compensation packages, which will be decided based on factors including, but not limited to, skills, prior relevant experience, and specific work location.

GOLF+ also cares about you and your overall well‑being, and that’s why we offer a comprehensive benefits package for full‑time employees that includes healthcare benefits, a 401(k) plan including an employer match, short‑term and long‑term disability coverage, basic life insurance, well‑being benefits, unlimited paid time off, paid parental leave, and several paid holidays, golf stipend, among others.

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