
Realtime Graphics Developer (207834) Job at Aquent in California
Aquent, California, MO, United States
Client Location:
Remote in Culver City, Cupertino or NYC
Starting:
ASAP
Pay Comments:
W2, weekly pay, benefits, 401k w/ match
Minimum Pay (per hour):
120.00
Maximum Pay (per hour):
125.50
Hours:
Full-time
Duration:
12 months
Job Description:
We’re looking for an experienced and passionate graphics engineer to design and build realtime visual effects, prototypes, and creative tools. In this role, you’ll collaborate closely with designers, producers, creative directors, and engineers to conceive, implement, and refine Metal-based visual effects used across apps and frameworks. You’ll translate visual ideas and look-dev references into performant, reusable rendering solutions — combining technical precision with a strong sense for visual quality and composition. You should bring deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low‑level optimization. A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential. Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable. Metal proficiency is ideal. Success in this role requires not only technical mastery but also a strong visual sensibility — the ability to interpret creative direction and shape the lok and feel of real‑time effects.
Key Qualifications
10+ years of experience with real-time graphics and rendering pipelines
Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan)
Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models
Proficiency in Objective-C or C++ (Swift a plus)
Experience with AppKit or UIKit environments
Skilled in concurrent programming, debugging, and performance optimization
Comfortable building shaders, pipelines, and tools used by non-engineering collaborators
Proficient with Git and collaborative workflows
Strong communication skills and ability to bridge creative and technical perspectives
Familiarity with content creation tools such as TouchDesigner, Houdini, or Reality Composer Pro
Demonstrated success in large-scale or cross-disciplinary content pipelines
Preferred Qualifications
Familiarity with Core Animation, Core Graphics, USD, or SceneKit
Experience building apps end-to-end on Apple platforms
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Remote in Culver City, Cupertino or NYC
Starting:
ASAP
Pay Comments:
W2, weekly pay, benefits, 401k w/ match
Minimum Pay (per hour):
120.00
Maximum Pay (per hour):
125.50
Hours:
Full-time
Duration:
12 months
Job Description:
We’re looking for an experienced and passionate graphics engineer to design and build realtime visual effects, prototypes, and creative tools. In this role, you’ll collaborate closely with designers, producers, creative directors, and engineers to conceive, implement, and refine Metal-based visual effects used across apps and frameworks. You’ll translate visual ideas and look-dev references into performant, reusable rendering solutions — combining technical precision with a strong sense for visual quality and composition. You should bring deep expertise in modern rendering pipelines and comfort moving between creative experimentation and low‑level optimization. A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics fundamentals is essential. Experience with OpenGL, Vulkan, GLSL, or HLSL is valuable. Metal proficiency is ideal. Success in this role requires not only technical mastery but also a strong visual sensibility — the ability to interpret creative direction and shape the lok and feel of real‑time effects.
Key Qualifications
10+ years of experience with real-time graphics and rendering pipelines
Strong knowledge of Metal Shading Language (MSL) or equivalent shader languages (OpenGL/GLSL/HLSL/Vulkan)
Understanding of ray tracing, ray marching, volumetric rendering, and real-time lighting models
Proficiency in Objective-C or C++ (Swift a plus)
Experience with AppKit or UIKit environments
Skilled in concurrent programming, debugging, and performance optimization
Comfortable building shaders, pipelines, and tools used by non-engineering collaborators
Proficient with Git and collaborative workflows
Strong communication skills and ability to bridge creative and technical perspectives
Familiarity with content creation tools such as TouchDesigner, Houdini, or Reality Composer Pro
Demonstrated success in large-scale or cross-disciplinary content pipelines
Preferred Qualifications
Familiarity with Core Animation, Core Graphics, USD, or SceneKit
Experience building apps end-to-end on Apple platforms
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