
Apple Inc. is hiring: Graphics (GPU) Design Verification Engineer in Austin
Apple Inc., Austin, TX, United States
Graphics (GPU) Design Verification Engineer
As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day.
Description
Members of our team work with multiple disciplines to define, verify, and deliver cutting‑edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world‑class GPUs. In this role you will:
Develop, execute and report progress on test plans for one or more GPU features
Coordinate the development of shared verification infrastructure with other DV teams
Create and maintain UVM‑based verification test bench components and environments
Create and maintain Object‑oriented functional models of the underlying design
Develop comprehensive constrained random test suites
Run simulations and debug design and test environment issues
Create & analyze functional coverage, enhance the test environment to target coverage holes
Work with GPU µArch & Design teams on defining features and improving design modularity
Minimum Qualifications
BS + 3 years of relevant Design Verification experience
Background in CPU or GPU architectures, or equivalently complex IPs
Experience developing Object Oriented infrastructure in System Verilog or C++
Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)
Preferred Qualifications
MS + 3 years of relevant Design Verification experience
Experience with GPU or SIMD architectures
Experience with verification methodologies like UVM/OVM
Familiarity with scripting languages such as Python, Ruby, or Perl
Expertise in debugging highly complex logic designs and Object Oriented software
Experience in driving the completion of specifications, sign‑off checklists, and reviews
Excellent communication skills and ability to collaborate effectively with multiple teams
Ability to manage multiple priorities under strict schedule deadlines
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
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As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day.
Description
Members of our team work with multiple disciplines to define, verify, and deliver cutting‑edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world‑class GPUs. In this role you will:
Develop, execute and report progress on test plans for one or more GPU features
Coordinate the development of shared verification infrastructure with other DV teams
Create and maintain UVM‑based verification test bench components and environments
Create and maintain Object‑oriented functional models of the underlying design
Develop comprehensive constrained random test suites
Run simulations and debug design and test environment issues
Create & analyze functional coverage, enhance the test environment to target coverage holes
Work with GPU µArch & Design teams on defining features and improving design modularity
Minimum Qualifications
BS + 3 years of relevant Design Verification experience
Background in CPU or GPU architectures, or equivalently complex IPs
Experience developing Object Oriented infrastructure in System Verilog or C++
Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)
Preferred Qualifications
MS + 3 years of relevant Design Verification experience
Experience with GPU or SIMD architectures
Experience with verification methodologies like UVM/OVM
Familiarity with scripting languages such as Python, Ruby, or Perl
Expertise in debugging highly complex logic designs and Object Oriented software
Experience in driving the completion of specifications, sign‑off checklists, and reviews
Excellent communication skills and ability to collaborate effectively with multiple teams
Ability to manage multiple priorities under strict schedule deadlines
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
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