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Member of Technical Staff, Simulation (Bay Area, Remote)

Genesis AI, San Francisco, CA, United States


Staff Simulation Scientist/Engineer (Bay Area / Paris / Remote)
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Staff Simulation Scientist/Engineer (Bay Area / Paris / Remote)

role at

Genesis AI

What You’ll Do

Develop a high-throughput, GPU-based simulation pipeline (primarily rigid body simulation for robots) to train robotics foundation models

Implement essential robotics features, including actuators, sensors, and controllers, in collaboration with the robotics team

Work with the policy training team to bridge the sim-to-real gap

Develop a real-to-sim pipeline in collaboration with the asset generation team

Collaborate with a team of driven individuals committed to building general-purpose Physical AI

What You’ll Bring

Passion for your craft and demonstrated excellence in physics simulation engineering

Exceptional ownership and initiative—finding and solving problems independently

Extensive experience in physics simulation, with a preference for expertise in rigid body simulation, FEM, CFD

Insights and requests from a robotic researcher/engineer’s perspective for improving user experience

Proficiency in CUDA and GPU programming

Bonus: Experience in robotics control

Seniority level
Mid-Senior level

Employment type
Full-time

Job function
Research, Analyst, and Information Technology

Industries
Research Services

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