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audio engineer

AditiStaffing, Redmond, WA, United States


Duration: 6+ Months (possibility of extension)

Job Description
Duties: Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc. Integrate audio technologies in commercial and proprietary engines. Maintain, test and debug existing software codebase, as well as adding new features. Work alongside art team to prototype new game demos and experiences.

Skills:

5+ years of experience in C/C++ programming.

3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.

3+ years of experience in Unity and Unreal

3+ years of experience in game audio software development

In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration

Prior experience in MATLAB programming preferred but not required

Additional Information
If you are interested, please send me your updated resume with the following details.

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