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Open-Rank Professor of Interactive Media and Games - Game Art and Animation

University of Southern California, Los Angeles, CA, United States


The Interactive Media & Games Division within USC's School of Cinematic Arts is seeking a faculty position (tenure/tenure track or non‑tenure track) in Interactive Media and Games with a specialty in art direction and creation for video games and real‑time graphics engines. Initial rank and track will be commensurate with qualifications and accomplishments.

We are looking for an experienced lead artist or animator with a record of teaching or mentorship at the university level, proficiency in real‑time digital art, and the ability to mentor students to create high‑quality assets and establish best practices in the field of real‑time animation.

Our program is a vibrant community of designers, scholars, and researchers committed to the advancement of the digital arts, situated within a larger school dedicated to storytelling and user experience.

The position will teach game art courses at both undergraduate and graduate level on topics such as intermediate game animation, game concept art, skybox painting, environmental modeling, motion capture, procedural art, and interface design.

Minimum Education

Graduate Degree in Fine Art, Game Development, Software Engineering, Production Design, or a related field.

Minimum Experience

Multiple shipped titles.

Experience teaching or mentoring students in game development, art, or a related field.

Experience with interdisciplinary collaborations, working with designers, developers, artists, producers, etc.

Good communication skills, project planning, and professional rigor and ethics.

Demonstrated ability to work within diverse and inclusive communities of discourse and practice.

Proficiency with industry‑standard real‑time art and content creation tools such as Blender, Autodesk Maya, ZBrush, and Substance 3D (Painter/Designer) or equivalent pipelines.

Demonstrated ability to work with new and emerging technologies and methodologies.

Preferred Education

Terminal Degree in Fine Art, Game Development, Software Engineering, Production Design, or a related field.

Preferred Experience

3 or more years teaching graduate and undergraduate classes in game development, real‑time animation, or fine art.

Familiarity with emerging AI‑assisted art and content creation workflows, including hands‑on experience with at least one or two widely used tools (e.g., Midjourney, Stable Diffusion, Runway, or comparable platforms) and their application within game art pipelines.

Salary
This is a 9‑month full‑time position.

Non‑tenure Track

Assistant Professor: $83k – $90k

Associate Professor: $85k – $95k

Full Professor: $90k – $110k

Tenure/ Tenure Track

Assistant Professor: $90k – $100k

Associate Professor: $110k – $135k

Full Professor: $120k – $175k

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