
Adjunct Lecturer - Game Design and Development
Koitecc Solutions, Albany, NY, United States
Job Details
Location: Albany, NY. Category: Faculty. Job Type: Full-time. Posted On: Fri Dec 19 2025.
Job Description
The College of Emergency Preparedness, Homeland Security and Cybersecurity (CEHC) is the first of its kind in the nation; uniting people, technology and knowledge to address the challenges of the 21st century. ETEC is the $180M research, instructional and entrepreneurial complex in which CEHC resides, providing our faculty state of the art laboratory and teaching spaces.
CEHC seeks adjunct lecturers for our new and growing Game Design & Development (GDD) program. The candidate will teach game design and development courses which may include but are not limited to game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design. The position offers an opportunity for a dynamic educator and practitioner to contribute to a rich interdisciplinary curriculum. Ideal candidates will bring a strong foundation in game design through their teaching or training program.
Functional and Supervisory Relationships
Reports to Department Chair
Supervises the following positions: none
May supervise employees as assigned (if no direct reports at time of filling position)
Job Responsibilities
Teach undergraduate and graduate courses in game design & development in one or more areas which may include but not limited to game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.
Support diversity, equity, access, inclusion, and belonging relative to their role in teaching, within a diverse campus community.
Minimum Qualifications
A MA, MS, MFA in Game Design & Development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization.
Three or more years of academic teaching or professional training experience.
An ongoing professional practice which includes any of the following: game or play-related work, commercial or indie game development or game-related asset production / technical art.
Demonstrated readiness to teach undergraduate and/or graduate courses in varying modalities (in-person, online, and/or hybrid).
Applicants must demonstrate an ability to develop inclusive and equitable relationships within our diverse campus community.
Applicants must demonstrate an ability to support diversity, equity, access, inclusion, and belonging relative to their role.
Preferred Qualifications
A terminal degree in Game design and development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization.
Experience teaching graduate courses in game design & development such as game programming, game art, game technology, the business of games, game studies, and game design.
Demonstrated experience or teaching in multiple modalities (in-person, online, and/or hybrid).
One or more years working in the game design and development industry.
Professional Rank and Salary Range
Adjunct Lecturer, salary commensurate with experience.
EEO Statement
THE UNIVERSITY AT ALBANY IS AN EO/AA/IRCA/ADA EMPLOYER.
#J-18808-Ljbffr
Location: Albany, NY. Category: Faculty. Job Type: Full-time. Posted On: Fri Dec 19 2025.
Job Description
The College of Emergency Preparedness, Homeland Security and Cybersecurity (CEHC) is the first of its kind in the nation; uniting people, technology and knowledge to address the challenges of the 21st century. ETEC is the $180M research, instructional and entrepreneurial complex in which CEHC resides, providing our faculty state of the art laboratory and teaching spaces.
CEHC seeks adjunct lecturers for our new and growing Game Design & Development (GDD) program. The candidate will teach game design and development courses which may include but are not limited to game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design. The position offers an opportunity for a dynamic educator and practitioner to contribute to a rich interdisciplinary curriculum. Ideal candidates will bring a strong foundation in game design through their teaching or training program.
Functional and Supervisory Relationships
Reports to Department Chair
Supervises the following positions: none
May supervise employees as assigned (if no direct reports at time of filling position)
Job Responsibilities
Teach undergraduate and graduate courses in game design & development in one or more areas which may include but not limited to game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.
Support diversity, equity, access, inclusion, and belonging relative to their role in teaching, within a diverse campus community.
Minimum Qualifications
A MA, MS, MFA in Game Design & Development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization.
Three or more years of academic teaching or professional training experience.
An ongoing professional practice which includes any of the following: game or play-related work, commercial or indie game development or game-related asset production / technical art.
Demonstrated readiness to teach undergraduate and/or graduate courses in varying modalities (in-person, online, and/or hybrid).
Applicants must demonstrate an ability to develop inclusive and equitable relationships within our diverse campus community.
Applicants must demonstrate an ability to support diversity, equity, access, inclusion, and belonging relative to their role.
Preferred Qualifications
A terminal degree in Game design and development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization.
Experience teaching graduate courses in game design & development such as game programming, game art, game technology, the business of games, game studies, and game design.
Demonstrated experience or teaching in multiple modalities (in-person, online, and/or hybrid).
One or more years working in the game design and development industry.
Professional Rank and Salary Range
Adjunct Lecturer, salary commensurate with experience.
EEO Statement
THE UNIVERSITY AT ALBANY IS AN EO/AA/IRCA/ADA EMPLOYER.
#J-18808-Ljbffr