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IMXLAB Producer Job at Work at Acme.com in Denver

Work at Acme.com, Denver, CO, USA

Job type: Full Time



  • WORK CLOSELY WITH THE CREATIVE LEADS TO PRODUCE CAPTIVATING, STORY-DRIVEN AND ACTION-PACKED OR DRAMATIC MOMENTS THAT FIT WITHIN THE STYLE AND PACING OF THE TITLE.

  • DELIVER BLOCKING ANIMATICS AND QUICK DRAFT ANIMATIONS FOR PROOF OF CONCEPTS

  • ESTABLISH A GOOD UNDERSTANDING OF THE EXISTING TOOLS AND PIPELINES; EXPERIMENT / CHAMPION OPPORTUNITIES FOR IMPROVEMENT.

  • HELP DEFINE AND ACT AS A KEY CUSTOMER FOR NEW TECHNOLOGY INVESTMENTS AND PIPELINE DEVELOPMENT..

  • COLLABORATE IN DEVELOPMENT OF BREAKDOWNS, TASK LISTS, ESTIMATES, SCHEDULES, MILESTONES AND OVERALL PROJECT GOALS AS NECESSARY. MONITOR PROGRESS OF ANIMATION DELIVERABLES

  • PREP OR ASSIST IN MO-CAP SHOOTING SESSIONS (CASTING, CHOREOGRAPHY, MOTION LIST, DIRECTION, ETC.)


REQUIRED SKILLS / EXPERIENCE:



  • MAYA & FBX: IN-DEPTH KNOWLEDGE, EXPERIENCE WITH

  • EXPERIENCED IN THE DEVELOPMENT OF STORYTELLING DRIVEN BY CHARACTER PERFORMANCES THAT UTILIZE REALISTIC CHARACTER ANIMATION

  • ADAPTABLE, WILLING TO LEARN NEW PROCESSES AND TECHNICAL SKILLS WITH AN ENTHUSIASM FOR NEW IDEAS, TOOLS AND PLATFORMS.

  • FLEXIBLE AND WILLING TO ACCEPT DIRECTION, INPUT FROM OTHERS.


DESIRED SKILLS / EXPERIENCE:



  • EXPERIENCE OR INTEREST IN THE CREATION OF VR & AR EXPERIENCES

  • PASSION FOR PLAYING AND MAKING GAMES

  • VFX ANIMATION (SHOT PRODUCTION) / PIPELINE EXPERIENCE

  • UNREAL: EXTENSIVE EXPERIENCE WORKING WITH ANIMATION TOOL SETS IN UE 3 OR 4.

  • MFA OR EQUIVALENT EXPERIENCE

  • ADDITIONAL ANIMATION SOFTWARE EXPERIENCE (EX: HOUDINI) WOULD BE CONSIDERED A PLUS


A PORTFOLIO / REEL SUBMISSION IS REQUIRED. IT SHOULD DEMONSTRATE:



  • EXCEPTIONAL ARTISTIC SENSIBILITIES IN HUMAN & ANIMAL LOCOMOTION, STORYTELLING THROUGH THE PERSONALITY OF EXPRESSIVE GESTURE, TIMING AND CHARACTER DEVELOPMENT.

  • EXAMPLES OF GAME-READY ANIMATIONS COMBINING LAYERED BLENDING, OVERLAYS, IK AND OTHER RUN-TIME SYSTEMS.

  • EXAMPLES OF KEYFRAMED PERFORMANCE TO NARRATIVE, FOR BODY, FACIAL AND LIP-SYNCH IN BOTH HUMAN AND STYLIZED FORMS.

  • STRONG EXPERIENCE IN MO-CAP EDITING, FROM SOURCE DATA THROUGH TO COMPLETE, FINAL MOTION FOR BOTH FULL BODY AND FACIAL.

  • ADDITIONAL RELEVANT EXAMPLES OF ANIMAL OR QUADRUPED MOTION, MECHANICAL AND RIGID BODY MOTION, VISUAL EFFECTS AND USE OF SECONDARY MOTION SIMULATION / SOLUTIONS.


A DETAILED BREAKDOWN OF YOUR WORK IN EACH SECTION OF THE REEL IS REQUIRED


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