We are looking for an exceptionally skilled 3D Character Artist (Temporary) to join the team that specializes in 3D scanning and performance capture for our video games. The ideal candidate has strong foundational art skills, as well as experience with rigging pipelines and tools, someone who is driven by curiosity and inspired to chase the next breakthrough. We are at the crossroads of amazing advances in character art creation and photogrammetry technology, and we need someone who wants to build the next generation of 2K’s characters.
This is a temporary position (12 month term), and is required to work onsite in San Rafael, California.
What You'll Do
Sculpt high-resolution characters from photogrammetry data
Create clean game retopology, UVs and textures
Collaborate with outsourcing partners as necessary
Build expertise with in house tools and follow best practices for character rigs and hair grooming, working with internal teams to implement high quality finished character assets
Interpret photographic reference and scan data to create convincing real-time 3D hair
Assist the lead artist with the adaptation of new technology, tools, and workflows with a forward-looking goal of delivering industry-leading animation
Assist the lead artist with QC-ing the character build process, identifying and fixing issues with model, texture, topology, rigging, animation, and rendering
Produce animation ROM playblast movies for client asset review
What Will Make You A Great Fit
3+ years of experience with Maya
Experience with organic modeling
Ability to self-manage and meet deadlines while setting a professional and collaborative tone
Excellent communication skills, coordinating and working with multiple departments to achieve set goals
Willingness to accept direction and redo/reiterate work until it is right
Active, passionate enthusiasm for AAA video games, and the technology that pushes character art to the next level
Portfolio/website demonstrating art skills
Bonus Points
Understanding of facial anatomy and facial rigging for video games
Knowledge of the Facial Action Coding System
Experience with Wrap3D
Been involved in a shipped title (AAA preferred)
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
The pay range for this position in California at the start of employment is expected to be between $38/hr and $56/hr. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
#LI-Onsite

3D Character Artist
2K, San Rafael, CA, United States
Salary: $38/hr