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Video Game Designer (Gameplay Design & Mechanics Development) - Volunteer Role

The Donovan's Venom 501c3, Lilburn, GA, United States


Video Game Designer (Gameplay Design & Mechanics Development)
Remote Volunteer Position.

Reports to Lead Video Game Designer / Director of Interactive Media Studio.

The Donovan’s Venom, INC. is a 501(c)(3) nonprofit dedicated to bringing music, art, and entertainment to those in need.

Position Overview
The Video Game Designer (Gameplay) is responsible for designing and refining core gameplay mechanics, player interactions, and moment-to-moment experiences within game projects. This role focuses on ensuring that the game feels responsive, engaging, and aligned with the overall game design. Operating at the intersection of gameplay design, interaction design, and implementation, this role is critical to delivering a fun, intuitive, and immersive player experience.

Key Responsibilities

Core Gameplay Design

Design gameplay mechanics such as movement, controls, combat (if applicable), and player interactions.

Ensure mechanics are intuitive and engaging.

Player Experience & Feel

Focus on moment-to-moment gameplay feel.

Improve responsiveness and control.

Enhance player interaction quality.

Prototyping & Iteration

Develop and test gameplay prototypes.

Experiment with mechanics and interactions.

Iterate based on feedback and testing.

Gameplay Balance & Tuning

Adjust gameplay elements for difficulty, responsiveness, fairness.

Improve pacing and player experience.

Unity & Implementation Support

Work within Unity (or similar engine) to implement mechanics.

Test gameplay interactions.

Collaborate with developers on functionality.

Design Documentation

Create and maintain gameplay documentation and mechanics descriptions.

Ensure clarity for development teams.

Cross-Functional Collaboration

Work with developers, artists, and UX/UI teams to align gameplay with overall design.

Ensure cohesive gameplay experience.

Playtesting & Feedback Integration

Participate in playtesting sessions.

Analyze feedback.

Refine gameplay mechanics accordingly.

Problem-Solving & Constraints

Adapt gameplay based on technical limitations and scope constraints.

Balance creativity with feasibility.

Continuous Improvement

Improve gameplay quality over time.

Stay current with game design trends.

Enhance player engagement.

Volunteer Commitment Expectations

Estimated Commitment: 8–12 hours per week.

Flexible schedule.

Participation in game development meetings required.

Fully remote.

Minimum Qualifications

1–3 years of experience in game design, gameplay design, and interactive systems.

Understanding of core gameplay mechanics and player interaction design.

Preferred Qualifications

Experience with Unity or similar game engines.

Experience working on game projects (academic, indie, or professional).

Experience in collaborative or remote teams.

Core Competencies

Designs engaging and responsive mechanics.

Focuses on player interaction and gameplay feel.

Improves gameplay usability and engagement.

Adjusts gameplay based on feedback; resolves design challenges.

Works with developers and artists; aligns gameplay with overall design.

Ensures precision in mechanics and documentation clarity.

Iterates designs and adapts to evolving requirements.

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