Video Game Designer (Gameplay Design & Mechanics Development)
Remote Volunteer Position.
Reports to Lead Video Game Designer / Director of Interactive Media Studio.
The Donovan’s Venom, INC. is a 501(c)(3) nonprofit dedicated to bringing music, art, and entertainment to those in need.
Position Overview
The Video Game Designer (Gameplay) is responsible for designing and refining core gameplay mechanics, player interactions, and moment-to-moment experiences within game projects. This role focuses on ensuring that the game feels responsive, engaging, and aligned with the overall game design. Operating at the intersection of gameplay design, interaction design, and implementation, this role is critical to delivering a fun, intuitive, and immersive player experience.
Key Responsibilities
Core Gameplay Design
Design gameplay mechanics such as movement, controls, combat (if applicable), and player interactions.
Ensure mechanics are intuitive and engaging.
Player Experience & Feel
Focus on moment-to-moment gameplay feel.
Improve responsiveness and control.
Enhance player interaction quality.
Prototyping & Iteration
Develop and test gameplay prototypes.
Experiment with mechanics and interactions.
Iterate based on feedback and testing.
Gameplay Balance & Tuning
Adjust gameplay elements for difficulty, responsiveness, fairness.
Improve pacing and player experience.
Unity & Implementation Support
Work within Unity (or similar engine) to implement mechanics.
Test gameplay interactions.
Collaborate with developers on functionality.
Design Documentation
Create and maintain gameplay documentation and mechanics descriptions.
Ensure clarity for development teams.
Cross-Functional Collaboration
Work with developers, artists, and UX/UI teams to align gameplay with overall design.
Ensure cohesive gameplay experience.
Playtesting & Feedback Integration
Participate in playtesting sessions.
Analyze feedback.
Refine gameplay mechanics accordingly.
Problem-Solving & Constraints
Adapt gameplay based on technical limitations and scope constraints.
Balance creativity with feasibility.
Continuous Improvement
Improve gameplay quality over time.
Stay current with game design trends.
Enhance player engagement.
Volunteer Commitment Expectations
Estimated Commitment: 8–12 hours per week.
Flexible schedule.
Participation in game development meetings required.
Fully remote.
Minimum Qualifications
1–3 years of experience in game design, gameplay design, and interactive systems.
Understanding of core gameplay mechanics and player interaction design.
Preferred Qualifications
Experience with Unity or similar game engines.
Experience working on game projects (academic, indie, or professional).
Experience in collaborative or remote teams.
Core Competencies
Designs engaging and responsive mechanics.
Focuses on player interaction and gameplay feel.
Improves gameplay usability and engagement.
Adjusts gameplay based on feedback; resolves design challenges.
Works with developers and artists; aligns gameplay with overall design.
Ensures precision in mechanics and documentation clarity.
Iterates designs and adapts to evolving requirements.
#J-18808-Ljbffr

Video Game Designer (Gameplay Design & Mechanics Development) - Volunteer Role
The Donovan's Venom 501c3, Lilburn, GA, United States