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Senior Animation Engineer - American Football

Electronic Arts, Orlando, FL, USA

Pay: 60.000 - 80.000

Job type: Full Time


Locations : Orlando, Florida, United States of America.

Victoria

British Columbia

Canada

Description & Responsibilities

Architect and implement animation strategies for time‑sensitive gameplay mechanics in a responsive, action‑oriented multiplayer game in collaboration with engineers, animators, and designers.

Work with engineering teams to identify and implement core animation systems and gameplay features.

Work directly with animators to debug and optimize animation workflows.

Actively share domain knowledge, teach and mentor engineers within the team.

Design, implement, and document technology and strategies to facilitate the development of game mechanics in a multiplayer environment by other team members.

Own features and collaborate with team members to solve problems efficiently.

Qualifications

10+ years experience in software development with a strong C++ focus and proficiency in C#.

Shipped action games as a key contributor in animation pipelines and associated systems, such as melee combat, sports, or sports adjacent.

Familiarity with runtime inverse‑kinematic systems.

Experience developing in and debugging multi‑threaded, concurrent, simultaneous multiplayer architectures.

Pragmatic approach to problem solving.

Professional experience with Unreal Engine.

Experience with Visual Studio and knowledge of the debugging tools and profilers.

Bonus

Experience with motion matching.

Experience with using animation as a latency‑hiding technique in a multiplayer game.

Shipped fast‑paced multiplayer melee combat game, or similar.

Experience with network architecture of MMO games.

Experience with developing large‑scale multiplayer games.

Pay Transparency – North America
The ranges listed below are what EA expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant business and candidate factors.

PAY RANGES

For Canada, the benefits package includes vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when a new child is welcomed (12 weeks for maternity, 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, and a retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

Benefits Summary
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.

About Electronic Arts

Electronic Arts is an equal‑opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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