Gaming / Interactive AI SME
This role is for someone who understands game development, interactive content, real-time engines, and how AI tools are beginning to affect interactive production workflows. You should understand the difference between linear content creation and game or interactive content creation, including the technical and operational constraints that shape each environment.
This role will support a confidential client engagement for a major global entertainment and technology company with businesses across film, television, OTT, games, and interactive media. The project is a focused first‑phase technology market study on how AI is reshaping content creation, production workflows, AI‑native studio models, narrative systems, franchise management, and game‑connected or transmedia worlds.
You will help Quire map the AI ecosystem surrounding games and interactive content. This includes environment rendering, character rendering, code generation, animation, asset pipelines, narrative systems, real‑time production, world‑building, game engines, middleware, and other tools that may affect how game‑connected or transmedia worlds are created.
The right person can help Quire understand where AI is practically changing game development today, where it may create new interactive or persistent‑world models, and where market claims are overstated. You should be able to translate technical workflow detail into clear strategic implications for non‑technical executive audiences.
Quire will pay a premium rate for an individual who works autonomously, responds rapidly, understands urgency, and demonstrates strong judgment in games, interactive media, and AI‑enabled content creation.
Key Responsibilities
Map AI tools, vendors, and workflow systems relevant to game development, interactive media, real‑time production, and persistent world creation.
Assess AI use cases across environment rendering, character rendering, code generation, asset creation, animation, QA, narrative systems, and world‑building.
Explain how AI‑enabled game development differs from AI‑enabled linear content creation in film, TV, OTT, and video production.
Identify relevant companies, tools, platforms, engines, middleware, workflow systems, and emerging vendors across the interactive AI ecosystem.
Explain where game‑engine workflows intersect with film, TV, OTT, virtual production, franchise management, and transmedia expansion.
Evaluate practical adoption barriers, workflow friction, quality‑control needs, infrastructure constraints, and technical maturity.
Support market maps, capability comparisons, vendor profiles, and executive‑ready synthesis related to AI and interactive content.
Help distinguish current production realities from longer‑term possibilities in AI‑enabled gaming and persistent world systems.
Contribute clear written insight for executive‑ready project materials.
Qualifications
Five to ten years of experience in games, interactive media, game development, real‑time production, virtual production, creative technology, technical production, or related work.
Practical knowledge of game engines, especially Unreal Engine, Unity, or comparable real‑time production environments.
Familiarity with AI tools or workflows related to game development, asset generation, narrative systems, code generation, character systems, or world‑building.
Ability to assess how AI tools affect production workflows, technical pipelines, creative processes, and cross‑format content strategies.
Understanding of the differences between linear content workflows and interactive/game development workflows.
Ability to translate technical or production concepts into clear business language for senior audiences.
Excellent writing and synthesis skills for executive audiences.
Operates with urgency and sound judgment, able to work autonomously.
Compensation (Contract)
Compensation for this role is expected to range from $50‑$70 per hour, based on experience. This is a remote 1099 contractor role expected to average approximately 10 hours per week during the project period, with an estimated 25 total hours of work depending on project timing, research cycles, and deliverable needs.
You will be working as a contractor, not an employee. The work is highly complex, fast‑paced, and requires the utmost skill and professionalism. This position is remote, with no travel required.
Quire is an Equal Opportunity Contractor committed to a diversified and inclusive workforce. We value you, your skills, and your ability to contribute to our clients over any other factors.
#J-18808-Ljbffr

AI Video / Content Creation SME
Quire, Los Angeles, CA, USA
Pay: $70 per hour
Job type: Contract