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Cocos2d-x Game Engine Developer (C++) | Remote

Crossing Hurdles, New York, NY, USA

Pay: $50-$120/hr

Job type: Full Time


Overview
Type:

Permanent

Compensation:

$50 – $120/hour

Location:

Remote

Commitment:

10-40 hours/week

Role Responsibilities

Design, develop, and maintain game engine features using Cocos2d-x in C++.

Optimize memory usage, rendering performance, and platform-specific integrations across multiple devices.

Ensure scalable and maintainable game architectures suitable for global game releases.

Collaborate with designers, artists, and QA teams to implement and refine game features.

Diagnose, troubleshoot, and resolve complex engine-related issues across platforms.

Stay updated on advancements in game engine technologies and recommend improvements.

Communicate technical concepts clearly in both written and verbal formats within a distributed team environment.

Requirements

Proven experience developing with Cocos2d-x and C++ in high-performance game projects.

Strong background in computer graphics, rendering pipelines, and memory optimization.

Hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms.

Deep understanding of cross-platform development challenges and solutions.

Excellent written and verbal communication skills.

Strong problem-solving skills and attention to detail in complex technical environments.

Ability to work effectively in a remote, fast-paced, globally distributed team.

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