What we are looking for:
We are looking for a Design Director to help shape the long-term player experience for an upcoming AAA, cross-platform competitive title, with a focus on Live Service and Meta systems.
This role requires a blend of high-level vision and hands‑on design craft, driving both the "what" and the "how" of the game’s overall player experience. While a core focus will be on Live Service and Meta, this role may contribute more broadly to the game’s design direction as needs evolve.
You will partner closely with Product, Production, Creative, and cross‑disciplinary teams to define and execute on an ambitious, evolving player experience. You will contribute directly to feature vision, design documentation, event frameworks, and seasonal content themes, while guiding teams to deliver high‑quality experiences for players.
You will also help to assemble and lead a group of Designers in these efforts, and evolve the efforts of this team over time to meet the needs of the product.
What we will do together:
Shape the design vision for key areas of the game, with a focus on Live Service systems and the broader player experience around retention, monetization, and seasonal content.
Contribute hands‑on to feature designs, design documentation, and player‑facing systems
Develop scalable frameworks for content, events, and systems that support long‑term engagement
Partner closely with Product to align on features, goals, content, and operations
Collaborate with Creative, Product, and Franchise leads to shape the vision for seasons and their content
Work across Production, Engineering, Art, UX, and other disciplines to deliver high‑quality features and content
Help establish processes and best practices for design development, iteration, and live operations
Support the growth and execution of a design team across systems, content, and other gameplay areas
Drive continuous iteration based on player data, feedback, and live performance
What you will bring:
Significant experience in game design, including work on live service systems, features, or player progression.
Experience working on live service games or evolving player‑facing systems.
Proven ability to define and deliver feature visions, from concept through live operations.
Hands‑on design expertise, with a willingness to contribute to design documentation and executional details
Strong collaboration skills, with experience working cross‑functionally across Product, Engineering, Art, and Production, etc.
Experience designing and supporting content, events, or ongoing player experiences.
Strong understanding of player motivation, engagement loops, and retention principles.
Experience leading or mentoring designers, with a track record of improving team output and quality.
Strong communication skills, both written and verbal.
Passion for building high‑quality player experiences.
Some benefits you can expect from us:
A generous PTO allowance
Summer and Winter holidays studio closure (separate to PTO allowance)
Private Medical & Dental Healthcare
Private Mental Health scheme
A generous annual Health & Wellbeing allowance
Discretionary Studio Bonus
Top range tech for your home set up
Other benefits based on your region
Equal Opportunity Employment
Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.
Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
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Design Director: Live Service & Meta | North America | Canada | Europe | Remote
Escape Velocity Entertainment Inc, New York, NY, USA
Pay: 100.000 - 125.000
Job type: Seasonal