Introducing Moonlake, AI for creating world simulations.
About Moonlake
Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for robotics, embodied AI, simulation, gaming, and multimodal agents. We are developing AI-native tooling for creating dynamic worlds where geometry, physics, visuals, audio, and interaction remain coherent in real time.
Our team sits at the intersection of:
- Embodied AI
- Robotics simulation
- Interactive 3D worlds
- World models
- Real-time generation
- AI infrastructure
Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act.
Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins. Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet.
The Role
We’re looking for a Technical Artist / 3D Generalist who can create high-quality, realistic 3D assets and environments primarily in Blender.
This person will help build the visual and structural foundation for interactive AI-generated worlds: objects, scenes, environments, physicalized assets, and production-ready 3D content. The ideal candidate is both artistic and technical: someone who can model, texture, render, iterate quickly, and understand how 3D assets behave inside interactive environments.
What You’ll Do
- Create realistic 3D models, props, environments, and articulated assets in Blender
- Build assets that are not just visually strong, but usable in interactive worlds
- Own end-to-end 3D workflows: modeling, texturing, materials, lighting, rendering, optimization, and scene polish
- Help create environments that support physics, interaction, gameplay, simulation, and embodied AI workflows
- Work closely with research and engineering teams building world models, real-time video models, and multimodal 3D systems
- Translate abstract prompts or product needs into clean, usable, production-quality 3D assets
- Improve visual quality, realism, and consistency across generated or hand-authored 3D worlds
What We’re Looking For
- Deep proficiency with Blender
- Strong 3D modeling skills across hard-surface, environment, and object creation
- Ability to create realistic renders
- Strong understanding of materials, lighting, geometry, topology, and scene composition
- Comfort working across the full 3D pipeline, preferably mostly or entirely inside Blender
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