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Tech Art Lead

teamLFG · New York, NY, USA ·

Pay:
$143,000-$215,000/yr
Job type:
Full Time

Are you on a mission to create games that bond players together into deeply
invested communities? Would you like to work on something comedic with
lighthearted and whimsical characters? Do you think a lot about how modular
rigging systems enable quick iteration, how streamlined DCC pipelines empower
artists, or how to achieve feature-quality character animation within real-time
constraints? Come join us at teamLFG!

As a Tech Art Lead at teamLFG, you’ll collaborate closely with the art team to
bring iconic characters to life from pre-production and beyond for a completely
new world at PlayStation. Your ability to craft exceptional character rigs and
efficient art workflows with a high degree of autonomy will delight animators
and contribute to a class-leading action game!

As a member of our tight-knit art team, you’ll balance craft expertise with a
player-first mindset and willingness to contribute beyond your role to improve
the prototype experience. Help build and deliver functional and innovative rigs
in prototypes and establish scalable pipelines for production. Most importantly,
you will work with a fun, diverse, cross-discipline team devoted to building a
new universe from scratch.

We look for candidates who value joining a mission-focused team with a diverse
set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

* Lead the Tech Art discipline & define the team’s goals while also
contributing directly as an IC in early stages of the project
* Build and manage the Technical Art team, including mentoring and management
of internal Tech Artists and overseeing external Tech Art work
* Work closely with the Art Director to find innovative methods for bringing
the team’s artistic vision to screen
* Ensure visual aspects of the game are performant across all platforms (PC,
console)
* Collaborate with project leadership to define and oversee the Technical Art
roadmap, working cross team with technical artists, animators & designers to
inform these decisions
Create custom tools to enhance the game's visual fidelity and performance.
Develop and refine workflows and pipelines that boost production efficiency

and foster team collaboration.
* Introduce new features to the art team by showcasing examples, giving
presentations, and producing relevant documentation.
* Engage in proactive communication with all stakeholders to ensure shared
objectives and preemptively manage any challenges.

REQUIRED SKILLS

Experience in rigging workflow & pipeline creation
Production experience with standard content creation tools such as Maya,

Substance Painter, and Photoshop as well as professional experience using
Python
* Ability to independently translate art team goals into creative solutions
with a thorough understanding of cost, efficiency, and quality tradeoffs
* Excellent communication and interpersonal skills, with the ability to work
effectively in a team environment
* Experience in producing clear, concise, and accurate technical documentation,
with the ability to simplify complex topics
* Experience in managing and resolving stability, performance, and memory
issues across different platforms.
Experience with Unreal Engine
Experience managing external resources effectively
Experience shipping across multiple platforms (PC, console)

Nice to have Skills

* Ability to creatively solve problems for a wide variety of asks during R+D,
as demonstrated by prior success in incubation environments
* Ability to create unique custom shaders and effects that are efficient,
scalable and deliver on the team's vision.
Ability to create and hook up gameplay VFX assets
Experience creating/managing modular environment systems

Please refer to our Candidate Privacy Notice
[ for more
information about how we process your personal information, and your data
protection rights.

At SIE, we consider several factors when setting each role’s base pay range,
including the competitive benchmarking data for the market and geographic
location.

Please note that the base pay range may vary in line with our hybrid working
policy and individual base pay will be determined based on job-related factors
which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that
includes medical, dental, vision, matching 401(k), paid time off, wellness
program and coveted employee discounts for Sony products. This role also may be
eligible for a bonus package. Click here
[ to learn more.

This is a flexible role that can be remote, with varying pay ranges based on
geographic location. For example, if you are based out of Seattle, the estimated
base pay range for this role is listed below.
$143,000—$215,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the
offer stage for all new employees (which may include criminal background checks
for some roles) and will need to process personal information to support these
checks.

Please refer to our Candidate Privacy Notice
[ for more information
about what personal information we collect, how we use it, who we share it with,
and your data protection rights.