Locations
Los Angeles - Chatsworth, California, United States of America
Vancouver - Great Northern Way, British Columbia, Canada
Madison, Wisconsin, United States of America
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Work Model: Hybrid
Respawn Entertainment
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award‑winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world's leading live service franchises.
Respawn Entertainment is seeking a Senior VFX Artist who is as passionate about growing people as they are about making great effects. In this role, you will create and implement high‑quality real‑time VFX that bring Legends, weapons, and seasonal moments to life — reporting to the VFX Director and collaborating closely with Art, Design, Animation, and Engineering. Beyond your own craft, you will play an active role in mentoring, guiding, and supporting the career development of the VFX team, helping build the kind of environment where artists do their best work.
Responsibilities
Create and implement high‑quality real‑time VFX for legend abilities, weapons, seasonal content, and gameplay moments, with a focus on effects that feel impactful, polished, and competitive.
Help define and maintain the visual quality bar for VFX across seasonal updates, weapon releases, character abilities, and gameplay moments.
Actively mentor and guide VFX artists on the team — investing in their growth, helping them develop their craft, and supporting their long‑term career goals.
Lead career development conversations, including goal‑setting, performance feedback, and identifying opportunities for artists to stretch and grow.
Lead VFX problem‑solving for complex content, including visual polish, performance constraints, and technical issues across the content pipeline.
Collaborate closely with Art, Design, Animation, and Engineering to develop effects that support gameplay, improve clarity, and strengthen the visual identity of Apex Legends.
Contribute to visual direction and help evolve Apex’s real‑time VFX language, supporting production planning to ensure work is scoped and delivered effectively.
Qualifications
5+ years of professional experience as a real‑time VFX artist in the games industry.
Strong portfolio of shipped in‑game real‑time VFX work; portfolio examples that showcase bombastic, gritty combat and VFX‑driven player intensity are a strong plus.
A genuine passion for mentoring and guiding other artists — someone who finds as much satisfaction in a teammate’s breakthrough as in their own shipped work.
People management experience, including supporting career growth, providing regular feedback, and leading team members through development goals, is a plus.
Proficiency with relevant DCC tools such as Maya, Houdini, Photoshop, or Substance Designer, and experience implementing your own work within a game engine or proprietary toolset.
Strong cross‑discipline communication and collaboration skills with a proactive approach to feedback and problem‑solving.
Passion for making and playing games.
Experience with first‑person games, sci‑fi art direction, or live‑service seasonal content is a plus.
Shipped AAA game credit is a plus.
Pay Transparency – North America
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
Compensation and Benefits
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Senior VFX Artist (Apex Legends)
Electronic Arts · Chatsworth, CA, USA ·
- Pay:
- 100.000 - 125.000
- Job type:
- Seasonal