Job Title
Animator, Gameplay - Temp | Unannounced Game
Requisition ID
R027651
Job Description
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations.
As an Animator, you'll be animating a diverse range of compelling characters and creatures that support an engaging, dynamic, and satisfying gameplay experience. You'll be working with other artists, designers, and engineers to collaborate on creatively complex assignments to develop an inspiring creative vision, animation style, and production pipeline for this new Blizzard game.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.
This is roughly a 5-month temporary position.
Responsibilities
Partner with the animation team to help develop a unique animation style and visual direction for the project
Collaborate with designers, tech artists, and engineers to integrate the animation assets into the engine, and identify and troubleshoot any technical issues that might arise
Partner with engineers and tech artists to help support and develop an effective animation pipeline for prototyping and a rapid iteration mindset for game development
Minimum Requirements
5+ years' animation experience in a professional environment (Game Studio, Animation Studio, or VFX Studio)
Strong understanding of the principles of animation and body mechanics
Experience animating characters and creatures in Maya (or equivalent 3D programs)
Experience with Unreal Engine
Strong understanding of human and creature anatomy and a keen eye toward creatively representing their movements in believable ways
Experience with creating animation blend trees; previous experience with node-based animation editors
Extra Points
Professional experience working on AAA games for major platforms
Experience with prototype/quick iteration environments
Experience working with motion capture
Experience with basic modeling and rigging
Benefits
We provide a suite of benefits that promote physical, emotional and financial well-being:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
401(k) with Company match, tuition reimbursement, charitable donation matching
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance
Equal Employment Opportunity
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
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BLIZZARD ENTERTAINMENT, INC is hiring: Animator, Gameplay - Temp | Unannounced G
BLIZZARD ENTERTAINMENT, INC · Irvine, CA, USA ·
- Job type:
- Temporary