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Festybay is hiring: Enviornment Artist jobs at Rockstar Games, 2026 in Andover

Festybay · Andover, US, USA ·

Pay:
$68,000-$85,000/yr
Job type:
Full Time

Enviornment Artist jobs At Rockstar Games, we create world-class entertainment experiences. By becoming part of our team, you will work on some of the most rewarding, large-scale creative projects to be found in any entertainment medium. We cultivate an inclusive, highly motivated environment where you can continuously learn, push creative boundaries, and collaborate with some of the most talented professionals in the interactive entertainment industry.

This is a full-time, in-office position based out of Rockstar Games’s development studio in Andover, Massachusetts, where art and technology merge to build living, breathing digital worlds.

Opportunity Dimension Position Details & Specifications

Company Name Rockstar Games (Rockstar New England)

Position Title Environment Artist

Location Andover, Massachusetts, United States

Job Type / Commitment Full-time, Permanent

Work Arrangement On-site / In-office

Department Environment Art Team

Base Pay Range $68,000 – $85,000 USD per year (Starting base salary)

Total Compensation Elements Discretionary performance bonuses, potential equity awards, comprehensive benefits

Employment Status At-will employment

Required Experience 3+ years as a 3D Artist within gaming or a parallel industry

Mandatory Deliverable Portfolio showcasing procedural asset generation & placement

Team Mandate & Visual Philosophy

The Rockstar Games Environment Art Team is dedicated to visual storytelling through the creation of fully realized, deeply detailed environments. We don’t just build backdrops; we shape the physical world, architecture, and props that bring the player experience to life. Our team works at the intersection of traditional artistry and cutting‑edge procedural workflows to deliver the industry-defining realism our games are known for.

In this role, you will be expected to blend spatial awareness, architectural logic, and technical problem‑solving to build rich, immersive worlds that support both narrative and gameplay mechanics.

Key Responsibilities as Environment Artist

  • Build, texture, and map a wide array of highly realistic 3D art assets used to enrich and populate complex in‑game environments.
  • Generate procedural 2D and 3D art assets utilizing traditional modeling packages alongside node‑based procedural pipelines.
  • Interpret, adapt to, and execute a diverse range of artistic styles and visual targets while maintaining Rockstar’s strict standards for quality and aesthetic cohesion.

2. Technical Pipeline & R&D Integration

  • Participate actively in research and development (R&D) cycles to discover innovative artistic solutions to complex technical constraints.
  • Problem‑solve optimization challenges, ensuring that high‑fidelity visual assets perform smoothly within real‑time game engine budgets.
  • Stay continuously informed on emerging methodologies, software updates, and hardware capabilities related to modern 3D art development.
  • Proactively seek out constructive feedback from Art Leads, Technical Directors, and Creative Directors, applying it iterate‑by‑iterate to refine world spaces.
  • Communicate production timelines, potential bottlenecks, and asset delivery schedules effectively within a multi‑disciplinary development team.
  • Collaborate with technical artists and engine programmers to refine internal tools and optimize world‑building workflows.

Technical Requirements & Qualifications

The ideal Environment Artist at Rockstar Games, candidate possesses a strong artistic eye for form, color, composition, and physical world logic, backed by a robust technical foundation in procedural generation.

Core Requirements

  • Professional Experience: 3+ years of professional experience operating as a 3D Artist specifically within the video game industry or a closely related real‑time 3D production field.
  • Artistic Flair: Exceptional environment art creation skills, with a deep understanding of composition, architectural scale, organic form, and lighting principles.
  • Procedural Mastery: Practical, hands‑on experience utilizing Houdini accompanied by a functional working knowledge of VEX syntax for procedural asset generation and distribution.
  • Software Versatility: Demonstrated expertise utilizing traditional digital content creation (DCC) modeling suites (such as 3ds Max, Maya, or Blender) alongside node‑based procedural systems (such as Substance Designer or Blender Geometry Nodes).
  • Operational Drive: The ability to operate with a high degree of self‑direction, self‑motivation, and disciplined time management within a milestone‑driven production environment.
  • Soft Skills: Outstanding communication and interpersonal skills, making you highly capable of articulating technical art challenges and collaborating across departments.

Desirable Pluses

Note: These qualifications represent preferred skills that enhance a candidate’s profile but are not strict prerequisites for submission.

  • A clear technical understanding of Physically Based Rendering (PBR) materials, texture budget allocations, and material shading networks.
  • Advanced proficiency with industry‑standard toolsets like Adobe Photoshop, 3ds Max, or the Substance 3D suite.
  • Direct exposure to proprietary or commercial real‑time game engines, lighting systems, and scene layout toolsets.
  • Familiarity with technical scripting languages (such as Python or MAXScript) to help automate repetitive modeling or placement tasks.

CRITICAL APPLICATION GATEWAY: All submissions must include a link to an online portfolio to be considered for this position.

To ensure a successful review by our art directors, your portfolio must clearly demonstrate:

  • High‑fidelity examples of realistic 3D environment art and asset modeling.
  • Distinct examples of procedural art generation, including the scripted or procedural placement of assets across large landscapes and/or full procedural geometric asset generation.
  • Breakthrough breakdowns of your node graphs or tools (e.g., Houdini networks) showing how you solved a structural design challenge procedurally.

Detailed Compensation & Benefits Structure

At Rockstar Games, base salary is determined by market location and further calibrated based on a variety of individualized factors. These include job‑related knowledge, specific technical skills, years of industry experience, portfolio strength, and other objective business considerations.

Salary and Structural Overview ::

  • Anticipated Base Pay Range: $68,000 – $85,000 USD per year at the start of employment.
  • Employment Relationship: This is an at‑will position. The company maintains the right to modify base compensation, discretionary programs, or benefit structures over time based on individual performance, department metrics, and broader market factors.

Subject to individual and business considerations, the comprehensive compensation ecosystem at Rockstar New England includes:

  • Performance Bonuses: Discretionary annual or project‑based bonuses aligned with studio milestones and corporate performance.
  • Equity Awards: Potential long‑term incentive components such as stock or equity grants.
  • Health & Wellness: Comprehensive medical, dental, and vision care plans for employees and eligible dependents.
  • Financial Protection: Generous 401(k) retirement savings plans, company‑matched contributions, life insurance, and short/long‑term disability coverage.

Equal Opportunity & Corporate Diversity Statement Rockstar Games is fully dedicated to fostering a studio culture built on equal opportunity, dignity, and mutual respect. We actively encourage applications from all qualified individuals regardless of age, disability status, gender identity, sexual orientation, religion, belief, racial background, or any other protected demographic category.

In accordance with this commitment, Rockstar provides reasonable accommodations to qualified job applicants with disabilities throughout our recruitment cycles. If you require specialized logistical support or technical accommodations to complete our interviews or portfolio reviews comfortably, please notify your assigned recruiter during your initial outreach call.


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