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Gameplay Systems Engineer

Virtual Vocations Inc · New York, NY, USA ·

Job type:
Contract

To support the development of an upcoming Unreal Engine project, the Contract Gameplay Systems Engineer will work remotely through May 2027, focusing on building and optimizing gameplay AI systems, collaborating with designers and technical teams to translate creative intent into robust AI mechanics.
Key responsibilities

Design and implement gameplay AI systems, including behavior trees and navigation/pathfinding in Unreal Engine
Build and optimize enemy AI behaviors to enhance core horror and gameplay mechanics
Document AI system architecture and collaborate with cross-functional teams to ensure seamless integration of AI-driven characters

Required qualifications

3-5 years of professional experience in game development, focusing on gameplay AI or systems programming
Hands-on experience with Unreal Engine, including Behavior Trees, Blackboards, and navigation systems
Strong proficiency in C++ and familiarity with Blueprint within Unreal Engine
Solid understanding of AI concepts relevant to games, such as pathfinding and decision-making architectures
Experience shipping at least one commercial game title