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Senior Software Engineer, Studios

Socket · San Francisco, CA, USA ·

Job type:
Full Time

About Us [Weekend](https://www.weekend.com/) is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune.
We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We're building a bundled subscription product similar to Netflix or Spotify for the emerging category of "AI-powered games."
Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco.
Role Summary Weekend is looking for a Senior Software Engineer to join our Studios team, embedded on Jeopardy or Song Quiz. You'll work across the full game development lifecycle — from prototyping new features to shipping production-quality experiences — using TypeScript, React, and AWS GameLift Streams. This role is critical to maintaining development velocity on two of our most strategically important titles.
*This job opportunity offers a hybrid work arrangement, and we are specifically seeking candidates who are comfortable with on-site attendance in our Bay Area office 3 times per week and are either currently residing in or near the Bay Area or willing to relocate for on-site work.*
What You\'ll Do at Weekend Own game features end to end from idea through prototype, production, and beyond. Much of our stack is TypeScript and React. Some other technologies in play are Unity, AWS GameLift Streams
Make life easier for yourself and your collaborators: improve processes, speed up the deployment pipeline, broaden test coverage, etc. sharing knowledge as you go so the whole team ships faster
Make sure what you built is actually being played -- or improve it until it is using usage data, telemetry, player feedback, and bug reports as a compass
Ensure cross-device compatibility across supported platforms
Make product decisions, not just technical ones. Decide scope based on value to users
Proactively identify risks, shape engineering decisions, and mentor teammates over time
We\'re Excited About You Because You Have 6+ years of software engineering experience
Strong command of TypeScript and React in production environments
Experience shipping and owning real-time or game-adjacent products at scale
A track record of collaborating closely in team environments (not just solo shipping), including working directly with product and design to shape what gets built
Comfort working across CI/CD pipelines and multi-platform compatibility
A product owner's mindset: you measure success by what players experience and whether features get used, not by PRs merged, and you move fluidly from prototype to release to live iteration
Bonus Points Experience with Unity and/or Unreal Engine
Shader and WebGL / ThreeJS development
Familiarity with AWS services such as EC2 and Lambda
React Three Fiber (R3F) usage
Experience on live-ops or games-as-a-service titles
Our Stack TypeScript, React, ThreeJS, React3Fibre (R3F), CI/CD pipelines, Git
The Hiring Process Stage 1 (Preliminary Video Call): with a member of our recruitment team
Stage 2 (Engineering Panel): with various members of our engineering team
Stage 3 (Onsite Interview): with various partners and team members
Stage 4 (Founder Chat) with our Founders

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