Refactor Games
UX Designer – Unreal Engine 5 (AAA Sports / Action / Simulation Games)
Refactor Games, Santa Monica, California, United States, 90403
UX Designer – Unreal Engine 5 (AAA Sports / Action / Simulation Games)
Find out more about the daily tasks, overall responsibilities, and required experience for this opportunity by scrolling down now. We’re looking for a
UX Designer
who can design intuitive, responsive user experiences for a large-scale 3D video game built in Unreal Engine 5. The focus is on creating clear, accessible, and engaging player flows for menus, HUDs, in-game systems, and matchday presentation layers.
The ideal candidate has shipped at least
one 3D video game
— sports, action, or simulation titles preferred — and knows how to translate complex gameplay systems into
clean, frictionless player experiences .
This is a hands-on UX role: you’ll define, test, and implement the
player’s experience layer
from the main menu to the final whistle.
Responsibilities
Designing and prototyping
HUDs, menus, front-end flows, and in-game interfaces
for a soccer simulation
Building wireframes, interaction flows, and UI states for both gameplay and meta systems (e.g. tactics, career management, match overlays)
Translating real-world sports presentation (broadcast graphics, overlays, stat panels) into interactive, readable UI for players
Collaborating with UI artists, motion graphics designers, and engineers to implement designs in
Unreal Engine 5 (UMG, Blueprints)
Conducting usability testing and iterating designs to balance
clarity, speed, and immersion
Creating documentation, style guides, and interaction libraries to ensure consistency across all user-facing features
Requirements
At least
1 shipped 3D video game
(sports, action, simulation preferred)
Strong portfolio showcasing UX design for interactive experiences (games or similar)
Proficiency in wireframing and prototyping tools (Figma, Adobe XD, Sketch, etc.)
Hands-on experience implementing UX in
Unreal Engine 5
(UMG, Blueprints, Widget Blueprints)
Deep understanding of
input design
across controller, mouse/keyboard, and potentially touch
Ability to collaborate tightly with engineers, designers, and artists in a fast-paced production environment
Bonus Points
Experience designing UX for
sports or broadcast-inspired interfaces
Familiarity with soccer presentation flow: score bugs, stat overlays, replays, substitutions, and set-piece UI
Knowledge of accessibility best practices in game UX (color contrast, readability, input mapping)
Passion for soccer and a desire to contribute to the most authentic virtual soccer experience possible
Seniority level
Entry level
Employment type
Full-time
Job function
Design, Art/Creative, and Information Technology
Industries
Computer Games
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Find out more about the daily tasks, overall responsibilities, and required experience for this opportunity by scrolling down now. We’re looking for a
UX Designer
who can design intuitive, responsive user experiences for a large-scale 3D video game built in Unreal Engine 5. The focus is on creating clear, accessible, and engaging player flows for menus, HUDs, in-game systems, and matchday presentation layers.
The ideal candidate has shipped at least
one 3D video game
— sports, action, or simulation titles preferred — and knows how to translate complex gameplay systems into
clean, frictionless player experiences .
This is a hands-on UX role: you’ll define, test, and implement the
player’s experience layer
from the main menu to the final whistle.
Responsibilities
Designing and prototyping
HUDs, menus, front-end flows, and in-game interfaces
for a soccer simulation
Building wireframes, interaction flows, and UI states for both gameplay and meta systems (e.g. tactics, career management, match overlays)
Translating real-world sports presentation (broadcast graphics, overlays, stat panels) into interactive, readable UI for players
Collaborating with UI artists, motion graphics designers, and engineers to implement designs in
Unreal Engine 5 (UMG, Blueprints)
Conducting usability testing and iterating designs to balance
clarity, speed, and immersion
Creating documentation, style guides, and interaction libraries to ensure consistency across all user-facing features
Requirements
At least
1 shipped 3D video game
(sports, action, simulation preferred)
Strong portfolio showcasing UX design for interactive experiences (games or similar)
Proficiency in wireframing and prototyping tools (Figma, Adobe XD, Sketch, etc.)
Hands-on experience implementing UX in
Unreal Engine 5
(UMG, Blueprints, Widget Blueprints)
Deep understanding of
input design
across controller, mouse/keyboard, and potentially touch
Ability to collaborate tightly with engineers, designers, and artists in a fast-paced production environment
Bonus Points
Experience designing UX for
sports or broadcast-inspired interfaces
Familiarity with soccer presentation flow: score bugs, stat overlays, replays, substitutions, and set-piece UI
Knowledge of accessibility best practices in game UX (color contrast, readability, input mapping)
Passion for soccer and a desire to contribute to the most authentic virtual soccer experience possible
Seniority level
Entry level
Employment type
Full-time
Job function
Design, Art/Creative, and Information Technology
Industries
Computer Games
#J-18808-Ljbffr