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Refactor Games

UX Designer – Unreal Engine 5 (AAA Sports / Action / Simulation Games)

Refactor Games, Santa Monica, California, United States, 90403

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UX Designer – Unreal Engine 5 (AAA Sports / Action / Simulation Games)

Find out more about the daily tasks, overall responsibilities, and required experience for this opportunity by scrolling down now. We’re looking for a

UX Designer

who can design intuitive, responsive user experiences for a large-scale 3D video game built in Unreal Engine 5. The focus is on creating clear, accessible, and engaging player flows for menus, HUDs, in-game systems, and matchday presentation layers.

The ideal candidate has shipped at least

one 3D video game

— sports, action, or simulation titles preferred — and knows how to translate complex gameplay systems into

clean, frictionless player experiences .

This is a hands-on UX role: you’ll define, test, and implement the

player’s experience layer

from the main menu to the final whistle.

Responsibilities

Designing and prototyping

HUDs, menus, front-end flows, and in-game interfaces

for a soccer simulation

Building wireframes, interaction flows, and UI states for both gameplay and meta systems (e.g. tactics, career management, match overlays)

Translating real-world sports presentation (broadcast graphics, overlays, stat panels) into interactive, readable UI for players

Collaborating with UI artists, motion graphics designers, and engineers to implement designs in

Unreal Engine 5 (UMG, Blueprints)

Conducting usability testing and iterating designs to balance

clarity, speed, and immersion

Creating documentation, style guides, and interaction libraries to ensure consistency across all user-facing features

Requirements

At least

1 shipped 3D video game

(sports, action, simulation preferred)

Strong portfolio showcasing UX design for interactive experiences (games or similar)

Proficiency in wireframing and prototyping tools (Figma, Adobe XD, Sketch, etc.)

Hands-on experience implementing UX in

Unreal Engine 5

(UMG, Blueprints, Widget Blueprints)

Deep understanding of

input design

across controller, mouse/keyboard, and potentially touch

Ability to collaborate tightly with engineers, designers, and artists in a fast-paced production environment

Bonus Points

Experience designing UX for

sports or broadcast-inspired interfaces

Familiarity with soccer presentation flow: score bugs, stat overlays, replays, substitutions, and set-piece UI

Knowledge of accessibility best practices in game UX (color contrast, readability, input mapping)

Passion for soccer and a desire to contribute to the most authentic virtual soccer experience possible

Seniority level

Entry level

Employment type

Full-time

Job function

Design, Art/Creative, and Information Technology

Industries

Computer Games

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