
Senior Character Artist/Animator Job at Mass Virtual in Orlando
Mass Virtual, Orlando, FL, United States
At Mass Virtual, we don’t just build virtual reality—we use it to solve real‑world problems at scale. From transforming how people train, learn, and operate to pushing immersive technology where it hasn’t gone before, we’re redefining what “work” looks like inside a headset. If you want to create what’s next (not maintain what’s already been done), Mass Virtual is for you!
Senior Character Artist / Animator
Core Responsibilities
Clean, polish, and finalize motion capture data, delivering high‑quality realistic character performances
Integrate and maintain character assets
Integrate animations in-engine (primarily Unity) and validate quality in VR
Support and help direct motion capture sessions
Troubleshoot common rigging, skinning, deformation, and retargeting issues
Adjust or adapt existing humanoid rigs as needed
Perform animation from scratch when required
Act as the primary point of accountability for character art and animation quality
Work with artists, engineers, and designers to maintain standards and resolve issues
Process documentation alongside research & development on pipeline improvements and character art innovations
Requirements
Required Skills & Experience
Senior‑level character animation experience in games, XR, simulation, or cinematics
Strong motion capture cleanup and animation polish skills
Solid understanding of acting, weight, timing, and realism
Understanding of the full real‑time character pipeline
Experience working with real‑time engines (Unity preferred)
Practical rigging experience, including adapting existing rigs, skinning and deformation fixes, and retargeting / import troubleshooting
Preferred / Nice‑to‑Have
Facial animation experience
Motion capture session direction or setup experience
Familiarity with tools like Move.ai or similar mocap systems
Experience with character‑generation tools (e.g., Character Creator)
VR specific character art / animation experience
Light scripting or tooling experience
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Senior Character Artist / Animator
Core Responsibilities
Clean, polish, and finalize motion capture data, delivering high‑quality realistic character performances
Integrate and maintain character assets
Integrate animations in-engine (primarily Unity) and validate quality in VR
Support and help direct motion capture sessions
Troubleshoot common rigging, skinning, deformation, and retargeting issues
Adjust or adapt existing humanoid rigs as needed
Perform animation from scratch when required
Act as the primary point of accountability for character art and animation quality
Work with artists, engineers, and designers to maintain standards and resolve issues
Process documentation alongside research & development on pipeline improvements and character art innovations
Requirements
Required Skills & Experience
Senior‑level character animation experience in games, XR, simulation, or cinematics
Strong motion capture cleanup and animation polish skills
Solid understanding of acting, weight, timing, and realism
Understanding of the full real‑time character pipeline
Experience working with real‑time engines (Unity preferred)
Practical rigging experience, including adapting existing rigs, skinning and deformation fixes, and retargeting / import troubleshooting
Preferred / Nice‑to‑Have
Facial animation experience
Motion capture session direction or setup experience
Familiarity with tools like Move.ai or similar mocap systems
Experience with character‑generation tools (e.g., Character Creator)
VR specific character art / animation experience
Light scripting or tooling experience
#J-18808-Ljbffr