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Senior Character Artist/Animator Job at Mass Virtual in Orlando

Mass Virtual, Orlando, FL, United States


At Mass Virtual, we don’t just build virtual reality—we use it to solve real‑world problems at scale. From transforming how people train, learn, and operate to pushing immersive technology where it hasn’t gone before, we’re redefining what “work” looks like inside a headset. If you want to create what’s next (not maintain what’s already been done), Mass Virtual is for you!

Senior Character Artist / Animator
Core Responsibilities

Clean, polish, and finalize motion capture data, delivering high‑quality realistic character performances

Integrate and maintain character assets

Integrate animations in-engine (primarily Unity) and validate quality in VR

Support and help direct motion capture sessions

Troubleshoot common rigging, skinning, deformation, and retargeting issues

Adjust or adapt existing humanoid rigs as needed

Perform animation from scratch when required

Act as the primary point of accountability for character art and animation quality

Work with artists, engineers, and designers to maintain standards and resolve issues

Process documentation alongside research & development on pipeline improvements and character art innovations

Requirements
Required Skills & Experience

Senior‑level character animation experience in games, XR, simulation, or cinematics

Strong motion capture cleanup and animation polish skills

Solid understanding of acting, weight, timing, and realism

Understanding of the full real‑time character pipeline

Experience working with real‑time engines (Unity preferred)

Practical rigging experience, including adapting existing rigs, skinning and deformation fixes, and retargeting / import troubleshooting

Preferred / Nice‑to‑Have

Facial animation experience

Motion capture session direction or setup experience

Familiarity with tools like Move.ai or similar mocap systems

Experience with character‑generation tools (e.g., Character Creator)

VR specific character art / animation experience

Light scripting or tooling experience

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