
Senior Character Artist/Animator Job at Mass Virtual, Inc. in Orlando
Mass Virtual, Inc., Orlando, FL, United States
Description
At Mass Virtual, we don’t just build virtual reality—we use it to solve real-world problems at scale. From transforming how people train, learn, and operate to pushing immersive technology where it hasn’t gone before, we’re redefining what “work” looks like inside a headset. If you want to create what’s next (not maintain what’s already been done), Mass Virtual is for you!
The Senior Character Artist / Animator is responsible for maintaining high quality character assets and producing believable character performance through animation and mocap for use in real-time game engines. They will collaborate closely with artists, designers, and software engineers to bring our characters to life in our products and experiences.
Core Responsibilities
Primary
Clean, polish, and finalize motion capture data, delivering high-quality realistic character performances
Integrate and maintain character assets
Integrate animations in-engine (primarily Unity) and validate quality in VR.
Support and help direct motion capture sessions
Troubleshoot common rigging, skinning, deformation, and retargeting issues.
Adjust or adapt existing humanoid rigs as needed.
Perform animation from scratch when required.
Act as the primary point of accountability for character art and animation quality.
Work with artists, engineers, and designers to maintain standards and resolve issues.
Process documentation alongside research & development on pipeline improvements and character art innovations.
Requirements
Required Skills & Experience
Senior-level character animation experience in games, XR, simulation, or cinematics.
Strong motion capture cleanup and animation polish skills.
Solid understanding of acting, weight, timing, and realism.
Understanding of the full real-time character pipeline.
Experience working with real-time engines (Unity preferred).
Practical rigging experience, to include adapting existing rigs, skinning and deformation fixes, and retargeting / import troubleshooting
Preferred / Nice-to-Have
Facial animation experience.
Motion capture session direction or setup experience.
Familiarity with tools like Move.ai or similar mocap systems.
Experience with character-generation tools (e.g., Character Creator).
VR specific character art / animation experience.
Light scripting or tooling experience.
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At Mass Virtual, we don’t just build virtual reality—we use it to solve real-world problems at scale. From transforming how people train, learn, and operate to pushing immersive technology where it hasn’t gone before, we’re redefining what “work” looks like inside a headset. If you want to create what’s next (not maintain what’s already been done), Mass Virtual is for you!
The Senior Character Artist / Animator is responsible for maintaining high quality character assets and producing believable character performance through animation and mocap for use in real-time game engines. They will collaborate closely with artists, designers, and software engineers to bring our characters to life in our products and experiences.
Core Responsibilities
Primary
Clean, polish, and finalize motion capture data, delivering high-quality realistic character performances
Integrate and maintain character assets
Integrate animations in-engine (primarily Unity) and validate quality in VR.
Support and help direct motion capture sessions
Troubleshoot common rigging, skinning, deformation, and retargeting issues.
Adjust or adapt existing humanoid rigs as needed.
Perform animation from scratch when required.
Act as the primary point of accountability for character art and animation quality.
Work with artists, engineers, and designers to maintain standards and resolve issues.
Process documentation alongside research & development on pipeline improvements and character art innovations.
Requirements
Required Skills & Experience
Senior-level character animation experience in games, XR, simulation, or cinematics.
Strong motion capture cleanup and animation polish skills.
Solid understanding of acting, weight, timing, and realism.
Understanding of the full real-time character pipeline.
Experience working with real-time engines (Unity preferred).
Practical rigging experience, to include adapting existing rigs, skinning and deformation fixes, and retargeting / import troubleshooting
Preferred / Nice-to-Have
Facial animation experience.
Motion capture session direction or setup experience.
Familiarity with tools like Move.ai or similar mocap systems.
Experience with character-generation tools (e.g., Character Creator).
VR specific character art / animation experience.
Light scripting or tooling experience.
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