
Liquiddevelopment is hiring: Surface Artist (Onsite) in Portland
Liquiddevelopment, Portland, OR, United States
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
We are seeking a skilled mid level Surface Artist with strong experience in procedural texturing to join our team. This role is ideal for someone who is highly proficient in Substance Designer and capable of creating a wide variety of high-quality, game-ready materials. In return, you will be part of an experienced creative and supportive team working on various AAA titles.
This is a Fixed-Term Employment role that requires to be fully onsite in Portland, OR and requires to follow a standard schedule of 11:00 AM – 7:00 PM PST.
Some of the cool stuff you'll be doing:
Create high-quality procedural materials using Substance Designer
Develop a wide range of material types suitable for real-time environments
Collaborate with artists and technical teams to ensure assets meet project requirements
Implement and test materials within a proprietary game engine
Perform light technical setup and troubleshooting as needed
What you'll bring to the table:
A strong portfolio/demo reel with recent work showcasing proficiency in environment and prop art for video games (must submit to be considered)
3+ years of professional experience working as a Surface Artist/Material Artist in the video game industry
Strong proficiency in Substance Designer
Experience creating a diverse range of procedural materials
Familiarity with real-time rendering workflows
Working knowledge of Substance Painter and 3DS Max
Comfortable with light technical tasks in a proprietary game engine.
Bonus Points!
Marmoset experience
What's in it for you?
Work alongside dynamic individuals in the gaming industry
Work within a company with upward career growth opportunities
Full Time Employment Benefits for applicants located in US only include:
Medical, Dental, Vision benefits
Voluntary Long-term / Short-term Disability
401K w/ company match
Salary RANGE: $60,000 - $75,000 USD
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
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We are seeking a skilled mid level Surface Artist with strong experience in procedural texturing to join our team. This role is ideal for someone who is highly proficient in Substance Designer and capable of creating a wide variety of high-quality, game-ready materials. In return, you will be part of an experienced creative and supportive team working on various AAA titles.
This is a Fixed-Term Employment role that requires to be fully onsite in Portland, OR and requires to follow a standard schedule of 11:00 AM – 7:00 PM PST.
Some of the cool stuff you'll be doing:
Create high-quality procedural materials using Substance Designer
Develop a wide range of material types suitable for real-time environments
Collaborate with artists and technical teams to ensure assets meet project requirements
Implement and test materials within a proprietary game engine
Perform light technical setup and troubleshooting as needed
What you'll bring to the table:
A strong portfolio/demo reel with recent work showcasing proficiency in environment and prop art for video games (must submit to be considered)
3+ years of professional experience working as a Surface Artist/Material Artist in the video game industry
Strong proficiency in Substance Designer
Experience creating a diverse range of procedural materials
Familiarity with real-time rendering workflows
Working knowledge of Substance Painter and 3DS Max
Comfortable with light technical tasks in a proprietary game engine.
Bonus Points!
Marmoset experience
What's in it for you?
Work alongside dynamic individuals in the gaming industry
Work within a company with upward career growth opportunities
Full Time Employment Benefits for applicants located in US only include:
Medical, Dental, Vision benefits
Voluntary Long-term / Short-term Disability
401K w/ company match
Salary RANGE: $60,000 - $75,000 USD
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
#J-18808-Ljbffr